Stellaris

Stellaris

Enhanced Trade Districts and Designations
Näytetään 1–10 / 19
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Päivitys: 15.6.2023 klo 11.24

7.0.1 Make code more flexible, where possible, with primitive country types

Päivitys: 9.5.2023 klo 14.59

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Add an override of the new "Trade Capital" colony designation - add all the related bonuses from the enhanced trade designations
  • Account for the new "Trade Capital" colony designation in enhanced trade districts

Päivitys: 27.4.2023 klo 22.32

6.0.2 Improve built-in support for Planetary Diversity (support warform planets)

Päivitys: 14.3.2023 klo 22.51

6.0.1 Adjust dynamic building weight - custom and overridden colony types now value building the same as built-in colony types

Päivitys: 14.3.2023 klo 19.41

6.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrate underlying game changes

Päivitys: 14.2.2023 klo 20.41

5.1.0 Improve built-in support for Planetary Diversity

Päivitys: 9.1.2023 klo 20.40

5.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from another mod
  • Remove old compatibility global flag

Päivitys: 16.12.2022 klo 0.16

4.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Bonus clerk jobs are now tied to the tradition Trickle Up Economics instead of Interstellar Franchising
  • Add override of new built-in trigger has_trade_designation, consume it for trade colony automation
  • Trade planet automation cooperates with my other trade-related district mods
  • Integrate underlying automation plan and colony designation changes
  • Integrate underlying district changes

Päivitys: 17.6.2022 klo 14.18

3.2.0 The Urban World colony designation requirements more accurately reflect the base game: it can be used on any planet which is not an ecumenopolis, habitat, or ringworld

Päivitys: 8.6.2022 klo 22.13

3.1.0 Balance update - reduce the overwhelming Trade Power™ generated for minimal effort and also simplify triggered job swaps

  • Update support for Planetary Diversity and Gigastructural Engineering
  • Reduce the amount of free MegaCorp job swaps; post-unity-rework they are much more powerful than in the past
  • City districts grant 1 Merchant job per 4 districts for regular and MegaCorp empires, instead of substituting Executives for MegaCorps
  • Simplify the Merchant/Executive/Manager jobs swaps for commercial districts - things got a little out of hand
  • Add custom descriptions to the commercial districts, describing the job shift(s)