Stellaris
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1 JUN 2017 a las 4:40
19 MAY a las 5:24
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Real Space 3.9

En 1 colección creada por Annatar
Real Space Full Pack
13 artículos
Descripción
Real Space v 3.9.3

This version is compatible with patch 3.12.2 Andromeda.

[boosty.to]
[discord.gg]
[vk.com]



This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!






















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - by Paradise_Player.
German - by Patrick-From-Germany
Polish - by Kovalinio and kowalcook.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)
Chines
Thai



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
http://steamcommunity.com/groups/realspacemod

This mod does not support achievements.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от Rindera, то настоятельно рекомендую вам поставить патч Russian Names - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Discusiones populares Ver todo (35)
3
15 MAY a las 21:35
No O Class Stars and stars are not shown on the galaxy map
andre
180
13 MAY a las 7:08
Requests and discussions on compatibility of mods
Annatar
173
19 ENE a las 14:12
Compatible and not compatible mods. Ask a Question.
Annatar
5.132 comentarios
Ревизор 22 MAY a las 3:36 
I have to agree with the person listed below. There is also a glitch that causes stars, routes, names, and so on to disappear from the general map. I thought it was a conflict with some kind of mod, but the problem manifests itself in RS.
Order Prerogative 22 MAY a las 2:47 
Well, other day I spent like 4 hours finding why it crashed and it all led to Real Space being the culprit.

Someone in discord mentioned that "no clustered starts" can be to blame for crashes.
tilarium 21 MAY a las 15:22 
Mod conflict. You'll have to discover it using the process of elimination. Load with just RS (and any of it's sub-mods) first to make sure that is working fine. Then start adding your other mods back in, usually I do in groups of 10-20. After each group is actived, load and see if the game crashes. If it doesn't, do another group. Keep going until it crashes, now you know that the conflicting mod is in that group. Activate part of the offending group, load and check, and keep going until you crash. Keep going until you have the offending mod. Have fun!
Order Prerogative 21 MAY a las 13:11 
Not sure why, but in my collection real space causes crashes.

https://drive.google.com/file/d/1c4HD82IvvXJA6BtcAUQiMShxgrUCzhtX/view?usp=sharing

Here is the link to the irony import. The collection is on my page (ACOT one). There quite a few mods that are not infact in the collection atm.
閃光のハマース 21 MAY a las 12:57 
I see there`s something looks like dark flow in the system. is it normal or just lost something ?
TiamatTim 20 MAY a las 13:10 
Thnx @SPT-III Legio Exurgens that actually worked!
Dren 19 MAY a las 19:21 
Hoy. Where i can found the old version for Stellaris 3.11.3 ?
t@ngent 19 MAY a las 13:05 
Gigastructures isn't updated yet. Their team discord has been very transparent that the number of changes from the 3.12 patch touch many aspects of their mod, and they have estimated it could take *weeks* to update.

Don't use Gigastructures for now and ESPECIALLY don't make it Real Space's problem.

When Giga DOES update do the following:
- Tweak your mod list to maximize performance, compatibility, and proper load order
- Use IronyModManager to compress your mod list, this will make a local version of that mod list THAT WONT BE TOUCHED BY STEAM WORKSHOP UPDATES
- Next time the game updates, you have a local copy of mods that will work with 3.12. Rollback your Stellaris version to 3.12 and play with the mods that already work with that version. Patiently wait for your favorite mods to update to the next patch version, THEN update your stellaris and have fun.

Everyone wins.
Watchman 19 MAY a las 10:19 
В точку, спасибо. Извините если неточно выразился
SPT-III Legio Exsurgens 19 MAY a las 9:31 
For those who have missing stars due to Gigastructures, but you want to keep it in your mod list anyway, you can do a temp fix yourself by editing the gfx/FX/galaxy_stars.shader in Gigas' mod folder.

Just make sure the Includes at the very top of the file looks like this:

Includes = {
"constants.fxh"
"terra_incognita.fxh"
"giga_functions.fxh"
#// "giga_debug.fxh"
"giga_star_shader_consts.fxh"
}

This resolved the missing stars for me. Won't do anything for any other possible bugs popping up from playing with an outdated mod ofc.