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Someone in discord mentioned that "no clustered starts" can be to blame for crashes.
https://drive.google.com/file/d/1c4HD82IvvXJA6BtcAUQiMShxgrUCzhtX/view?usp=sharing
Here is the link to the irony import. The collection is on my page (ACOT one). There quite a few mods that are not infact in the collection atm.
Don't use Gigastructures for now and ESPECIALLY don't make it Real Space's problem.
When Giga DOES update do the following:
- Tweak your mod list to maximize performance, compatibility, and proper load order
- Use IronyModManager to compress your mod list, this will make a local version of that mod list THAT WONT BE TOUCHED BY STEAM WORKSHOP UPDATES
- Next time the game updates, you have a local copy of mods that will work with 3.12. Rollback your Stellaris version to 3.12 and play with the mods that already work with that version. Patiently wait for your favorite mods to update to the next patch version, THEN update your stellaris and have fun.
Everyone wins.
Just make sure the Includes at the very top of the file looks like this:
Includes = {
"constants.fxh"
"terra_incognita.fxh"
"giga_functions.fxh"
#// "giga_debug.fxh"
"giga_star_shader_consts.fxh"
}
This resolved the missing stars for me. Won't do anything for any other possible bugs popping up from playing with an outdated mod ofc.