Transport Fever

Transport Fever

271 ratings
Large steel arch bridge for rivercrossings
Scenario: Europe
Track/Street: Bridge
File Size
5.701 MB
May 16, 2017 @ 12:03pm
May 17, 2018 @ 4:59am
5 Change Notes ( view )

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Large steel arch bridge for rivercrossings

This mod contains a large steel bridge modelled after the Hohenzollernbrücke in Colonge, Germany

Attention: When adding this bridge to a savegame, the type of existing bridges may change!
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michalm-ller Aug 5 @ 1:32am 
@Vlad von Carstein Passt genau zu Köln. Es gibt das Teil am Kölner Hauptbahnhof. Diese Mod wird sicher cool.
excr Jun 1 @ 4:16pm 
Hey, thanks for sharing this, it's great :) I have a question/request about the pillar height however - I'm playing on a very steep custom map with cliffs and I've run into the problem of the pillars not being tall enough to bridge my river. I would like to make the pillars about three times as high. If you have the time to tweak the bridge to make the pillars 3x taller it'd be greatly appreciated! If not, I'd like to try altering my copy of the mod files myself but I'm not sure what to do. Do you know if I need to alter the mesh files or is there a text file somewhere determining how the pillar mesh is put together? Thanks for your help!
SoftwareSimian Jan 21 @ 7:19am 
@Kuroneko: it's not a bridge in the normal sense of the game, you can't have it build automatically when you cross a valley for example. Actually, according to the internal workings of the game it's really a train depot, and you'll find it under Rail > Depot menu. You need to set the parameters and place it where you want the bridge, then connect up the tracks afterwards.
Kuroneko Jan 13 @ 6:18pm 
How do I choose this type of bridge? I can't find it when I was building a bridge.
Olryan Wolf Sep 7, 2018 @ 7:55am 
plaese make it red please
dwebster73 Aug 17, 2018 @ 5:41pm 
@EPIC|Bitch - This mod crashed my game recently due to arithmatic error with trackType set to nil. I looked into it and see a possible problem in the construction file. The script tests params.trackType, then sets local trackType variable. Fine so far, but later in the script the code uses params.trackType instead of local trackType variable. At this point, local trackType is set, while in theory params.trackType could be nil (which will crash the game).

I corrected this on a local copy and it fixed my problem. Just letting you know.
Incrediblejimmy Jun 20, 2018 @ 6:07am 
Also wenn ich die Optionen vor dem Platzieren auf 2 Bögen stelle crashed mir das Spiel sofort mit LUA Error...
[72nd PVI]Pvt. Bloodbunny May 18, 2018 @ 2:34pm 
Thanks for the update! :)
Tsass May 17, 2018 @ 8:32pm 
Thanks mate
Vlad von Carstein  [author] May 17, 2018 @ 5:00am 
Updated, there should be no more collision errors when placing the bridge on water. Please note that the bridge has a minimum height of 2,5m over water though