RimWorld
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Star Wars - Fully Functional Lightsabers
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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7.718 MB
2 May 2017 @ 23:53
8 Nis @ 15:48
16 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Star Wars - Fully Functional Lightsabers

Ryoma tarafından 1 koleksiyonda
Star Wars - A RimWorld Series
7 öğe
Açıklama
Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect bullets.

A16 - GitHub Branch -> https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/tree/A16


::::: NOTICE :::::
::::: THIS MOD NOW REQUIRES JECSTOOLS FOR A17 ::::::
Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009

Thanks to
Jedi Master Ailan
for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
Lightsabers can be constructed at the component assembly bench.
Crystals can be refined from rocks at the electric smelter.
Rare crystals can be found out in RimWorld for sale from merchants or at enemy bases.
Legendary crystals can be found similarly to artifacts as well as in the clutches of Star Wars faction leaders.

Reference
Lightsaber Recipe
-1x lightsaber casing
-1x lightsaber internals

Lightsaber casing
-15 plasteel
-5 components

Lightsaber internals
-25 plasteel
-15 steel
-5 components

Lightsaber crystals
https://docs.google.com/spreadsheets/d/1poiSM7jAlEvDq5fuEsSNwszlSNGmNiW42sp8G3Ujp-Q/edit?usp=sharing

Technical Details Information
Lightsabers could be the most extensive C# coded weapons available in RimWorld.
Included on a lightsaber are the following C# libraries:
  • Extra sounds Component
  • Activatable visual effect component
  • Crystal slot loadable component
  • Oversized weapon component
  • Deflection and reflection component
  • Customized lightsaber C# library

Most of these elements can be used by other modders by relocating the assemblies to their own mod folder to make their own mods using these components. So if you'd like to make a gun with different kinds of loadable ammunition, or a different sort of laser sword, now is a good time.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

Lightsaber Developers
  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[harrisongaushell.com])
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Problems? Questions? Comments?
Join us on Discord https://discord.gg/aDjWBBk

Pssst, Jecrell here. Want more Star Wars mods?
Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popüler Tartışmalar Tümünü Görüntüle (7)
1
20 May @ 1:45
Gray Blade - Animation Bug
Yeyith
31
26 Nis 2020 @ 2:41
Lightsaber Causes massive lag
Redeye
17
29 Mar 2020 @ 22:37
Activating lightsaber without drafting[solved]!
bakezq
780 Yorum
Gordan Hamsays 16 Haz @ 16:00 
Yeah i can't get the saber beam to activate while holding a crystal either
Capt Thunderbolt 14 Haz @ 19:27 
Does this mod still work? I've equipped a crystal but I can't activate the lightsaber when drafted with a 'lightsaber crystal required' message
Bytmi 24 May @ 2:48 
Im also having the double blade issue. Blade shows when lightsaber isnt on, then two sabers show when it's activated. Just a heads up.
ObsidianPanth3r 23 May @ 12:08 
anyone use melee animation with this mod? I'm having a 2 lightsabers activated while drafted. Ive already disabled the animation for visuals to test if its the issue. Would anyone know of a solution to fix the double animation withhout deactivating the melee animation?
Shiv Stabbington 24 Nis @ 20:51 
Soooo. The instructions OminousRuin posted about a page ago don't seem to work for me. I have my colonist undrafted, with the lightsaber equipped, and the color crystal on the ground next to them. I try to click the lightsaber on the colonist's gizmo bar, and the game says Disabled: Pawn is not Drafted, same as if I was trying to tell an undrafted pawn to attack something. What am I missing here?
Ryoma  [yaratıcı] 8 Nis @ 16:49 
Star Wars - Fully Functional Lightsabers Update
v1.5.0.0 (4-8-2024)
====================

Lightsabers updated to support RimWorld 1.5
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972237
- GitHub: https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=918200645
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
Cleric_McManus 24 Mar @ 14:27 
Based on Redeye's post it sounds like the lag was actually due to something else, not the lightsabers' glow effect? Has anyone confirmed this?
Di3zel 23 Mar @ 10:56 
If Yayo's is incompatible with this mod, what are you guys using for your combat mod?
The_Bane_Company 9 Mar @ 11:36 
Anyone else losing info on pawn when they equip lightsaber? I unequip and it works fine. Equip, and it's gone. I'll try and change mod load order and see if it fixes it. That seems to be my only issue. Also, love the mod.
Redeye 24 Oca @ 17:38 
anyone complaining still about the lag, the folks on my discussion solved the riddle: https://steamcommunity.com/workshop/filedetails/discussion/918200645/1698293255125852541/