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I haven't heard about that before, I guess Arma being Arma. But I also haven't played Arma for a pretty long time.
Other than the usual verifying Arma in Steam and re-installing the mod a workaround could be to try and bind the earplugs to a key:
[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".
You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.
"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;
to:
ELI_DELAY_TIME fadeSound 0.1;
for more supression.
0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Dang. Too bad it's no different than changing the volume of Arma 3 sound sliders.
Thanks for responding.
If people are interested, TPW has a gunshot compressor-like function for gunshots within a certain distance. You can combine that with Windows Loudness Equalization and get less dynamics and less bothersome gunshot noise to some extent... and slightly increase the sounds of nature and footsteps relative to everything else.
Yes, it dampens everything that is considered a sound effect by Arma 3.
It does the same thing as going to Arma 3 settings and changing volume for the desired type.