Arma 3
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Earplugs
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Data Type: Mod
File Size
Posted
Updated
0.027 MB
Apr 27, 2017 @ 8:17am
Nov 10, 2017 @ 10:43am
3 Change Notes ( view )

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Earplugs

Description
[EARPLUGS] is a simple (client-side) mod that adds virtual earplugs to the player. When activated it will decrease the sound of weapons and vehicles to about 20%. Especially useful for pilots and vehicle crew. It wont muffle music or in game voices.

[Installing]
Click on subscribe. Start the Arma 3 Launcher. Go to mods and select "Earplugs". This mod is for clients only, no server install needed.

[How to use]
Once inside a mission, scroll the mouse wheel and you will find an option to toggle the earplugs.

[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".

[Where does this work?]
It works for (almost )all missions in SP, player hosted MP and dedicated MP (if the server allows it).
Servers that check for file signatures needs to add the ELi.bikey to ARMA_ROOT\keys.

[KNOWN ISSUES & OTHER REMARKS & FAQ-like]
- This mod is client side only, so you don't have to install and run it on a server. You may need to install the server keys though, see description.
- The mission "Liberation" uses a similar technique to modify sounds, so when entering or exiting a vehicle you may want to toggle the earplugs.
- Probably doesn't work with ACE and is probably not needed since ACE comes with their own earplugs.
- Does not work with the "Dynamic Recon Ops" missions.
- Comments like "Your mod sucks it doesn't work" without supplying any useful info will be deleted. Try again, add a description of what's not working, and what mission(s) mods you are using the earplugs with. It's impossible for me to help otherwise.
- Got report(s) of incompatibility with the mission "Old Man". Haven't tried that myself.
Have now tried Old Man scenario, and it seems to work as intended.

[TROUBLESHOOTING]
1. Launch Arma 3 without any other mods other than this (Earplugs). Start up the "Showcases" ---> "NATO".
2. Repairing this mod, see [Updating] below.
3. Verify Arma 3 game files on Steam.


[UPDATING]
Arma 3 Launcher / Steam should keep it updated. But you may need to repair the mod in the Arma 3 Launcher for it to really update.

Arma 3 Launcher (when you start Arma 3 from Steam.
Mods
Click Earplugs
Click the ...
Choose Repair.


[LAST VERIFIED WORKING ARMA VERSION]
1.82 (as of May 22th 2018)

[FUTURE / FORKING / MODDING THE MOD]
I have currently no plans of updating/changing/improving this mod since I'm kinda done with ArmA 3.
Feel free to edit/change/re-upload this mod to Steam Workshop or any similar outlet as long as you
add credits to the original author (me).

[DISCLAIMER]
This is my first mod ever made for Arma 3. Even though this is very basic it may contain errors and bugs. Feel free to report any issues but I have currently no plans of updating this (see above about future). Also, you are using this mod at your own risk. Don't blame me if your computer burns up or your girl/boy friend breaks up.
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118 Comments
✠ Bushman ✠ Jun 24 @ 8:45pm 
@cheburashka bez kaski, WHAT ??? :steammocking:
3rd LSMD Philly Apr 10 @ 3:14pm 
i can't hear anything)
ELi  [author] Feb 19 @ 2:41am 
@Syze00
I haven't heard about that before, I guess Arma being Arma. But I also haven't played Arma for a pretty long time.
Other than the usual verifying Arma in Steam and re-installing the mod a workaround could be to try and bind the earplugs to a key:

[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".
Syze00 Feb 17 @ 8:50pm 
Hey @ELi, is there some sort of bug that prevents the blue controls in the scroll wheel menu to come up? I've loaded it and it worked fine, my buddy loaded it and it didn't work. When I exited the game to troubleshoot with him on how I did it, my control disappeared. The strange thing is that it returned later in the game. Not sure whats happening.
Reticuli Nov 10, 2021 @ 10:55am 
Not perfect, but still a quick way to lower the volume when in a helo.
ELi  [author] Nov 10, 2021 @ 10:26am 
@Spartan:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Spartan Nov 5, 2021 @ 3:05pm 
how to config the % of reduced sound ?
Reticuli Oct 7, 2021 @ 1:29pm 
Oops, sorry, didn't see your post. Deleted and added-to the other sentences.
Dang. Too bad it's no different than changing the volume of Arma 3 sound sliders.
Thanks for responding.
If people are interested, TPW has a gunshot compressor-like function for gunshots within a certain distance. You can combine that with Windows Loudness Equalization and get less dynamics and less bothersome gunshot noise to some extent... and slightly increase the sounds of nature and footsteps relative to everything else.
Reticuli Oct 7, 2021 @ 1:26pm 
Does it dampen the sounds of stuff other than vehicles and guns? Like does it dampen nature and footsteps, too? What about explosions? If it's just a blanket volume reduction of vehicles, guns, and explosions only, then it might work for my purposes. I want nature and footsteps loud. Hah, hah... though, I wouldn't mind the breathing sound quieter, too. Non-occlusion-effect earplugs that go past the 'first bend', anyone?
ELi  [author] Oct 7, 2021 @ 1:13pm 
@Reticuli:
Yes, it dampens everything that is considered a sound effect by Arma 3.
It does the same thing as going to Arma 3 settings and changing volume for the desired type.