Arma 3
Earplugs
140 Comments
ELi  [author] May 25 @ 12:35am 
@Hawk:
Yes, this is a client-side only mod, since servers aren't players with sound, so to speak.

It's also possible for mission makers to bake this mod in the mission btw, which - in a way - makes it server-side. (Since clients download the mission from server.)
Hawk May 17 @ 9:38am 
If installed server-side for some reason this mod causes TFAR radios to bug out and stop working.

Works great when installed client-side though.
Jun 20, 2024 @ 4:30am 
Yes I actually packed it into my mod, and its been there since day 1 so I would have never suspected it.

I was surprised. It prevented FPV Crocus drone visual and distance distortion effects, Sania drone jammer, RHS T-72 lollipopping, RHS tank loaders, so many random features from different mods from working.

I guess thats Arma though haha
ELi  [author] Jun 20, 2024 @ 3:11am 
@C.710:
Sorry to hear about your problems that lasted so long. I guess you used a mod pack with this included.

This is stated in the description of this mod:
"- Probably doesn't work with ACE and is probably not needed since ACE comes with their own earplugs."

Mostly since ACE got it's own (at least had before).
Haven't heard about any breakage before that I can remember though.

Thanks for you input!
Jun 20, 2024 @ 12:45am 
Great mod though
Jun 20, 2024 @ 12:44am 
Breaks so many mods, finally after a year and a half determined this mod is the reason ACE, PIR and so many other great mods did not work on servers.
Sunbather Feb 14, 2024 @ 6:31am 
Oh man, I agree. I never want to have to deal with such a menu again in any future BI title.
ELi  [author] Feb 14, 2024 @ 6:29am 
@Sunbather:
I agree! Will probably try to make a better version for ArmA 4. Also the wheel menu / action menu is hopefully something of the past.
Sunbather Feb 13, 2024 @ 10:31am 
Would be nice to have the possibility to have it not show up in the wheel menu but only as a keybind.
ELi  [author] Nov 1, 2023 @ 12:58pm 
@Lemin:
Hello, you can edit the mod and change that to what ever. I wrote this a while back in the comments:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Lemum Nov 1, 2023 @ 1:38am 
Will it be possible to manually change the value by more or less than 20%?
sefiency Mar 21, 2023 @ 8:50am 
ah ok
ELi  [author] Mar 21, 2023 @ 2:56am 
@sefiency:
Yes, use the built in earplugs that comes with ACE instead (when using ACE).
sefiency Mar 20, 2023 @ 7:15pm 
it won't work with the ace mod
ELi  [author] Mar 18, 2023 @ 5:17am 
@mfrisch100
It's probably possible to script that functionality.
mfrisch100 Mar 17, 2023 @ 11:22am 
Is there a way to assign earplugs when boarding a helicopter? Perhaps via script?
ELi  [author] Feb 24, 2023 @ 12:46pm 
@B. Mice:
Not currently, the idea is good but I have no plans of updating this mod.
Mice Feb 23, 2023 @ 9:59am 
Hello. Is it possible to remove mouse wheel option, if using User Action 14?
ELi  [author] Feb 21, 2023 @ 11:44pm 
@Samanta: Sorry, I do not understand.
Samanta Feb 21, 2023 @ 7:17am 
ПИШУТ ЧТО ИЗ ЗА ЭТОГО МОДА ИЗ ГАНЯЮТ ИЗ ИГРЫ ПОЧЕМУ?
TF121 Rushjob Oct 24, 2022 @ 4:28pm 
The command to enable earplugs goes away when I use any kind of arsenal.
Biff Yorp Timber Clock Sep 16, 2022 @ 7:19pm 
After dying in Antistasi and then being revived earplugs option disappears and custom action key stops working, just a heads up!
☠ Bushy ☠ Jun 24, 2022 @ 8:45pm 
@cheburashka bez kaski, WHAT ??? :steammocking:
i only have 5 years to live Apr 10, 2022 @ 3:14pm 
i can't hear anything)
ELi  [author] Feb 19, 2022 @ 2:41am 
@Syze00
I haven't heard about that before, I guess Arma being Arma. But I also haven't played Arma for a pretty long time.
Other than the usual verifying Arma in Steam and re-installing the mod a workaround could be to try and bind the earplugs to a key:

[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".
Syze00 Feb 17, 2022 @ 8:50pm 
Hey @ELi, is there some sort of bug that prevents the blue controls in the scroll wheel menu to come up? I've loaded it and it worked fine, my buddy loaded it and it didn't work. When I exited the game to troubleshoot with him on how I did it, my control disappeared. The strange thing is that it returned later in the game. Not sure whats happening.
Reticuli Nov 10, 2021 @ 10:55am 
Not perfect, but still a quick way to lower the volume when in a helo.
ELi  [author] Nov 10, 2021 @ 10:26am 
@Spartan:

You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.


"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Spartan Nov 5, 2021 @ 3:05pm 
how to config the % of reduced sound ?
Reticuli Oct 7, 2021 @ 1:29pm 
Oops, sorry, didn't see your post. Deleted and added-to the other sentences.
Dang. Too bad it's no different than changing the volume of Arma 3 sound sliders.
Thanks for responding.
If people are interested, TPW has a gunshot compressor-like function for gunshots within a certain distance. You can combine that with Windows Loudness Equalization and get less dynamics and less bothersome gunshot noise to some extent... and slightly increase the sounds of nature and footsteps relative to everything else.
Reticuli Oct 7, 2021 @ 1:26pm 
Does it dampen the sounds of stuff other than vehicles and guns? Like does it dampen nature and footsteps, too? What about explosions? If it's just a blanket volume reduction of vehicles, guns, and explosions only, then it might work for my purposes. I want nature and footsteps loud. Hah, hah... though, I wouldn't mind the breathing sound quieter, too. Non-occlusion-effect earplugs that go past the 'first bend', anyone?
ELi  [author] Oct 7, 2021 @ 1:13pm 
@Reticuli:
Yes, it dampens everything that is considered a sound effect by Arma 3.
It does the same thing as going to Arma 3 settings and changing volume for the desired type.
ELi  [author] Oct 7, 2021 @ 10:49am 
@eliteshot:
What do you mean? It's supposed to work as described in the info. I know there are some custom missions that don't work. Or are you talking about something else?

@Reticuli:
Sorry for the late answer. What you describe sounds like you need a pretty advanced mod, or a custom sound engine/driver for Arma III.
eliteshot Oct 6, 2021 @ 8:31am 
is there way to get this to work in scenarios?
Reticuli Sep 4, 2021 @ 2:33pm 
What about keeping everything but gunfire and explosions loud and applying dynamics compression and reducing amplitude substantially for the gunfire and explosions? I still want to hear nature, footsteps, etc. Vehicle sound being loud I can take or leave. So I guess I'm looking for a digital headset hearing protector/assist simulator. I don't mean applying compression to everything, though.
LerchJR Apr 25, 2021 @ 7:21pm 
Thank you very much
ELi  [author] Apr 22, 2021 @ 5:52am 
@Fish
Found some old code for this:
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;

to:
ELI_DELAY_TIME fadeSound 0.1;

for more supression.

0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
ELi  [author] Apr 22, 2021 @ 5:36am 
@Fish
Yes, if you extract the mod and change the code. Iirc it currently lowers the volume by 75% or so, you can set it it fully mute, or anything in between.
It's also possible to suppress other sounds like music and voice.
LerchJR Apr 21, 2021 @ 8:25pm 
Is there a way to make the earplugs suppress more sound?
ELi  [author] Feb 1, 2021 @ 11:38pm 
@Obie XD:
Cheers!
ObieXD Jan 31, 2021 @ 9:14pm 
Love this mod! Thanks for making it.
RunForRest May 23, 2020 @ 9:06am 
oops forgot to delete my comment, showed this to a mate and he scripted his own method.
Thx for the reply though, still a neat and needed addon
ELi  [author] May 23, 2020 @ 9:01am 
@Eliax: Yes you can, if you don't remove any credits.

@Dead Home Earth: If I recall correctly, you would have to make an event handler for the button press instead of the action menu.
This is not a super straightforward process if you are new to scripting.

Easiest way to make it less cluttered is to change the string that shows up in the action menu. It will still show up, but can you can at least make it shorter or even empty.
RunForRest May 20, 2020 @ 6:30pm 
Hi, thx for this mod. What would i need to do in eli_earplugs.sqf to remove the action from the action menu? ANY clutter in the action menu is a NOGO and the user action 14 is enough for me.
I would do that edit just for my private setup, thx in advance
LixLix May 17, 2020 @ 1:51pm 
can is use this on my life server?
ELi  [author] Apr 20, 2020 @ 12:17pm 
@Kurdain:
I have no plans of updating this mod since I'm not playing Arma 3 anymore (waiting for Arma 4). It's sad that it doesn't work with an official mission from BIS, sorry about that.

@amcx9950:
Not in the mod's current state, and I have no plans of updating/changing it. But it is a good suggestion, and having an option for that would indeed be nice. If/When Arma 4 comes out i will for sure make a new version of this and add more options.
amcx9950 Apr 11, 2020 @ 12:54pm 
is it possible to unbind command from the mouse wheel when you have it on the keyboard?
Kurdain Mar 19, 2020 @ 4:33pm 
This does not appear to work with the OLD MAN scenario mod.

Would be great if it did.

Thanks!
Doomstack Dec 23, 2019 @ 6:39am 
please cleanup the UI txt clutter, make it unintrusive white text without ::::::: and utf8 icons, so it looks like a regular menu option
ELi  [author] Aug 22, 2019 @ 3:43pm 
@Los Spooky:
That's weird and news to me. Maybe an Arma update broke something with this mod, I don't know. But will check next time I install Arma.
Thanks for the feedback!