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Yes, this is a client-side only mod, since servers aren't players with sound, so to speak.
It's also possible for mission makers to bake this mod in the mission btw, which - in a way - makes it server-side. (Since clients download the mission from server.)
Works great when installed client-side though.
I was surprised. It prevented FPV Crocus drone visual and distance distortion effects, Sania drone jammer, RHS T-72 lollipopping, RHS tank loaders, so many random features from different mods from working.
I guess thats Arma though haha
Sorry to hear about your problems that lasted so long. I guess you used a mod pack with this included.
This is stated in the description of this mod:
"- Probably doesn't work with ACE and is probably not needed since ACE comes with their own earplugs."
Mostly since ACE got it's own (at least had before).
Haven't heard about any breakage before that I can remember though.
Thanks for you input!
I agree! Will probably try to make a better version for ArmA 4. Also the wheel menu / action menu is hopefully something of the past.
Hello, you can edit the mod and change that to what ever. I wrote this a while back in the comments:
You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.
"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;
to:
ELI_DELAY_TIME fadeSound 0.1;
for more supression.
0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Yes, use the built in earplugs that comes with ACE instead (when using ACE).
It's probably possible to script that functionality.
Not currently, the idea is good but I have no plans of updating this mod.
I haven't heard about that before, I guess Arma being Arma. But I also haven't played Arma for a pretty long time.
Other than the usual verifying Arma in Steam and re-installing the mod a workaround could be to try and bind the earplugs to a key:
[Binding to key]
You can also bind the earplugs to User Action 14.
Press ESCAPE - > CONFIGURE - > CONTROLS and choose Custom Controls. Set the Use Action 14 to what ever key you want, for example "O". This will toggle the earplugs everytime you press "O".
You need to unpack the .pbo and change the code in the .sqf file.
Basically like this:
1. Unpack earplugs.pbo with a pbo unpacker.
2. Change the earplugs.sqf. I recommend Notepad++.
3. Pack it to a new .pbo or just simply place the folder where mods should be.
"
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;
to:
ELI_DELAY_TIME fadeSound 0.1;
for more supression.
0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Dang. Too bad it's no different than changing the volume of Arma 3 sound sliders.
Thanks for responding.
If people are interested, TPW has a gunshot compressor-like function for gunshots within a certain distance. You can combine that with Windows Loudness Equalization and get less dynamics and less bothersome gunshot noise to some extent... and slightly increase the sounds of nature and footsteps relative to everything else.
Yes, it dampens everything that is considered a sound effect by Arma 3.
It does the same thing as going to Arma 3 settings and changing volume for the desired type.
What do you mean? It's supposed to work as described in the info. I know there are some custom missions that don't work. Or are you talking about something else?
@Reticuli:
Sorry for the late answer. What you describe sounds like you need a pretty advanced mod, or a custom sound engine/driver for Arma III.
Found some old code for this:
In eli_earplugs.sqf change:
ELI_DELAY_TIME fadeSound 0.2;
to:
ELI_DELAY_TIME fadeSound 0.1;
for more supression.
0.2 is 20% volume in this case. 0.1 is 10% and 0.05 is 5% and so on.
Yes, if you extract the mod and change the code. Iirc it currently lowers the volume by 75% or so, you can set it it fully mute, or anything in between.
It's also possible to suppress other sounds like music and voice.
Cheers!
Thx for the reply though, still a neat and needed addon
@Dead Home Earth: If I recall correctly, you would have to make an event handler for the button press instead of the action menu.
This is not a super straightforward process if you are new to scripting.
Easiest way to make it less cluttered is to change the string that shows up in the action menu. It will still show up, but can you can at least make it shorter or even empty.
I would do that edit just for my private setup, thx in advance
I have no plans of updating this mod since I'm not playing Arma 3 anymore (waiting for Arma 4). It's sad that it doesn't work with an official mission from BIS, sorry about that.
@amcx9950:
Not in the mod's current state, and I have no plans of updating/changing it. But it is a good suggestion, and having an option for that would indeed be nice. If/When Arma 4 comes out i will for sure make a new version of this and add more options.
Would be great if it did.
Thanks!
That's weird and news to me. Maybe an Arma update broke something with this mod, I don't know. But will check next time I install Arma.
Thanks for the feedback!