Cities: Skylines

Cities: Skylines

158 ratings
Charles de Gaulle Airport Terminal 1------巴黎夏尔·戴高乐机场1号航站楼
File Size
16.161 MB
Mar 18 @ 10:20am
1 Change Note ( view )
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Charles de Gaulle Airport Terminal 1------巴黎夏尔·戴高乐机场1号航站楼

In 2 collections by hikke
All my works--我的所有作品
63 items
Charles de Gaulle project
3 items

一共有二个组件 航站楼(dgl1)和卫星厅(z1-hikke)








LOD贴图 512x512+512x512


Hi everyone~~

This is Paris Charles de Gaulle Airport Terminal 1

To build the airport, Please follow the insturction on the picture.

Please be aware that there will two part for this assest:

Terminal(dgl1) and Satellite hall (z1-hikke)

Please thump up if you like this assest~~


Infos for nerds:

Tris: 10923+482


Texture: 2048X2048+1024x1024

LOD Texture 512x512+512x512

my workshop :
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mjm92150 May 19 @ 2:29pm 
Does it work with the new DLC "Mass Transit" ?
TwoPiece May 11 @ 2:21pm 
I keep getting "Distance too short!"... HELP PLS
m.s.beekvelt Apr 29 @ 6:50am 
Unfortantly here the same problem with the terrain around the building. im not able to get the square from the building round. :(
zjxwow Apr 28 @ 10:25am 
hikke  [author] Apr 1 @ 11:20pm 

In order to restore the reality of the situation

the assets has a small part of the need for deep inside the terrain(6 pedestrian access)

Probably because the problem broke the terrain

There is no better way yet

You can magnify the radius(quay)

My terrain is only a small amount of deformation
Leeijo Apr 1 @ 1:47pm 
@hikke I was a bit unclear. I have fixed the terrain, but it doesn't stay fixed. When i do something close to the terminal the terrain holes appear again. There has been similar issues with sub building, but you don't use that right? Probably some issue with something else in my setup if there is noone else having this issue.
hikke  [author] Apr 1 @ 10:38am 
@Leeijo yes,After the final completion,need fix terrain
Leeijo Mar 31 @ 1:40pm 
This is great, and I've been trying to incorporate this in my current city. I'm having a problem with terrain modifications for this one though. Terrain is very jumpy and although I can fix it, doing anything close to the building or reloading makes the terrain revert... This does seem similar to issued that can happen with sub buildings but from what I can see this doesn't use that...

Is there some dependency missing?
Or is there a conflict with something?

Anyone else have this problem?
lybb1015 Mar 27 @ 9:46am 
CHINA-Xing Chen Mar 26 @ 8:48am 
不说多少 直接牛B的不行👍👍👍