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You are right about the issues with the wallride, I noticed that when watching some replays, but for some reason didn't think about adding arrows to fix that ^^ Maybe I'll just do that now, as it doesn't interfere with the track and the times.
Well theoretically the Track should always play the song I chose.
So thank you for the detailed feedback :) I'll certainly consider those issues if I ever get to build a second track.
Tough turns at points, and it certainly punishes rampant boosting without thinking. But, if there was one thing I'd like to recommend, it's the use of barriers and arrows. I noticed that somewhat near the start of the track, you're boosting up along a track that twists into a wall ride, which points out towards some buildings.
I didn't know the track actually curved around, and that you used the top thrusters to grip the track and follow it. Though I know it did say 'GRIP is advised' at the start of the track, some hint arrows noting the curving track would be very appreciated.
As for the note about the barrier, you do have a couple breaks in the tracks for wall rides, ceiling rides and all that. If you use barriers, it'll let the player know ahead of time that a jump's needed, so they can react more fluidly.
Overall, this was a really enjoyable track. Well done, thumbs up!
@RRRú your skip is quite impressive tbh!