Distance

Distance

523 ratings
Copper
   
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Difficulty: Advanced
Mode: Sprint
File Size
Posted
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639.362 KB
Feb 13, 2017 @ 9:17am
Mar 24, 2017 @ 2:47pm
4 Change Notes ( view )

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Copper

Description
This track leads you through an old city, with districts built entirely out of copper.

Have fun! (And use your thrusters or else you will have a few problems staying on the road)
Btw there are some hidden shortcuts, you need to take in order to get gold or better. (For a fast route including some of them just watch my replay)

Any feedback is welcome :)
11 Comments
LNCR Steel Mar 25, 2017 @ 2:32pm 
My pleasure, mate. Good luck with future tracks!
Peter Pun  [author] Mar 24, 2017 @ 2:24pm 
@200% Busta
You are right about the issues with the wallride, I noticed that when watching some replays, but for some reason didn't think about adding arrows to fix that ^^ Maybe I'll just do that now, as it doesn't interfere with the track and the times.
Well theoretically the Track should always play the song I chose.
So thank you for the detailed feedback :) I'll certainly consider those issues if I ever get to build a second track.
LNCR Steel Mar 24, 2017 @ 1:57pm 
Ap, okay, that was my game choosing the music, not the track specifically. Still, dig it.
LNCR Steel Mar 24, 2017 @ 1:53pm 
Ah, right, forgot one other thing with my comment. I dig this bass track, I dig it all the way through the planet's core, to China and back again. Very good choice of song.
LNCR Steel Mar 24, 2017 @ 1:49pm 
I'm gonna mimic a lotta these people and say this was a pretty great track. Definitely worthy of a thumbs up.

Tough turns at points, and it certainly punishes rampant boosting without thinking. But, if there was one thing I'd like to recommend, it's the use of barriers and arrows. I noticed that somewhat near the start of the track, you're boosting up along a track that twists into a wall ride, which points out towards some buildings.

I didn't know the track actually curved around, and that you used the top thrusters to grip the track and follow it. Though I know it did say 'GRIP is advised' at the start of the track, some hint arrows noting the curving track would be very appreciated.

As for the note about the barrier, you do have a couple breaks in the tracks for wall rides, ceiling rides and all that. If you use barriers, it'll let the player know ahead of time that a jump's needed, so they can react more fluidly.
LNCR Steel Mar 24, 2017 @ 1:49pm 
Besides that, I heavily, HEAVILY commend the color usage here. Compared to the two last tracks I played which were heavy amounts of neon, flashing colors and gigantic pulsating lights, it was very nice to see a track that was a more subdued color. Made it very easy to see things coming at me. Lots of kudos for that.

Overall, this was a really enjoyable track. Well done, thumbs up!
5el. Feb 25, 2017 @ 9:15am 
Great work...the theme is really well captured.
The Dank Magician Feb 18, 2017 @ 3:19am 
i knew some1 would take the route and make a faster time tho :p didnt have the patience to do a better time ^,^
Peter Pun  [author] Feb 17, 2017 @ 3:43pm 
Thank you, I appreciate that :)
@RRRú your skip is quite impressive tbh!
The Dank Magician Feb 17, 2017 @ 1:00pm 
gotta say, i love the skip i routed