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But there's no harm in trying, at worse there will be some error messages and it won't work, it cannot break anything.
The ones using the 'class override' or 'additional UIs' would require extensive modification as these features are FtD-specific.
Most mods are only using the 'methods override' part of PTT, so only light modification would be necessary for them.
But that would require some programming skills.
I do not create mods anymore, but you can issue a request for a new feature in FtD:
https://brilliantskies.customercase.com/forums/request-tracker
Obviously, no guarantee it will be done, but I can guarantee that someone in the team will read the request and decide if we implement it or not.
Thanks in advance :)
I hoped I could, but there's not enough time
And the game's codebase has changed so much that most of the mod would have to be re-written.
If you want to replace FtD's code in your mod, you can use Harmony, it works essentially the same but it's still supported.
https://github.com/pardeike/Harmony
Also, some ProtecTech features have been integrated in FtD (even if they're not exactly the same).
Which explains why the SpinBlocksMadness mod has been integrated in FtD a year ago ;)