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Clearly I need to bug some people for being legitamate haters.
Regarding how difficult it would be to implement sequential checkpoints, the imagined ease of such an implementation is admittedly just my assumption, however with all due respect I'm not going to simply take your word for it that it would be unduly difficult, unless you have particular insight into the dev process and can substantially demonstrate why it would be such a challenge (or just link me to an explanation from one of the devs if there's one).
On another point, adding enforced checkpoints would actually be in the hands of the newer players. Which is currently, and probobly will always be, the majority. The devs are in an awkward position with this because they support skipping, and have actually received oposition from the comunity by changing features.
If anything sequencial forced checkpoints would have to be a mode of its own, which would further divide the playerbase and cause more problems. I get that you wanted your track a certain way, but it is important to recognize the faults in a design, and learn from them.
As for the alteration I made that you mentioned, I might revoke it if there's no way of resetting the leaderboards for a particular track, as it's otherwise indeed unfair for those who may want to challenge the top times achieved by virtue of that cheeky shortcut.
You updated the track and made it impossible to skip dirrectly to the end from the finish, creating impossible times. It is best to keep skipping in mind when you create a level, not to prevent it or nessicarilly even to design against it. But embracing skipping adds a whole new dimension to the game. I hope you create more tracks with this in mind.