Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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Epic Encounters
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76.486 MB
Dec 30, 2016 @ 2:45am
Sep 12, 2017 @ 11:00pm
18 Change Notes ( view )

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Epic Encounters

Description
Epic Encounters is a gameplay overhaul and content expansion mod for the main campaign. The goal of the project is to raise the game's difficulty "to eleven" while also providing so much new content that a fresh playthrough will feel--well, fresh. This is to say that a great deal of combat and character features have been reworked and rebalanced while many new features have been added. The content expansion also includes a large, immersive end-game area-set and story line to test even the most experienced and powerful characters.

Listed further below is a short summary of the most notable features. For a full list of the (numerous) changes made within Epic Encounters, see the readme (over 60-ish pages).[www.nexusmods.com]

***YOU WILL NEED TO START A NEW GAME TO USE THIS MOD***


I N S T A L L A T I O N:

At the moment, you only ever need to do this ONCE, updates do not require you repeat these steps. Due to limitations within the game engine, talent descriptions and requirements cannot be uploaded to the steam workshop, therefore you should:

1: Hit the "subscribe" button above.

2: Download the talent text/requirements (Steam Supplement)[www.nexusmods.com]

3: Extract the .zip file into your Divinity: Original Sin - Enhanced Edition installation directory (since you are on steam, this directory is probably something like this: C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\

4: Start the game and activate Epic Encounters in the mods menu. Enjoy!


MAJOR FEATURES:

Beautiful, immersive, brutally difficult endgame area-set and story line accessible from the end portion of "The Phantom Forest" within the base game. This content roughly spans character levels 20-25 and will likely offer seasoned, prepared players at least 24 hours of gameplay.

New icons for newly added items/spells, as well some replacements for old content.

45 new spells are added to the game and all previously existing spells have been revised and modified. Most of these spells boast completely new mechanical functionality. Every spell should now feel meaningful and competitive. Check out this awesome .pdf spell chart, by YuukiKoto![www.dropbox.com]

66 Powerful and interesting "Artifact" unique items have been added to the game.

Talents have been reworked to achieve balance and expand build options--many are now completely unrecognizable.

Abilities have been revised, some previously useless abilities (like Charisma or Tenebrium) are very viable and interesting options.

Some abilities and talents now provide special "reactions;" effects that your character can perform when a specific scenario occurs outside of her turn.

Many new status effects are added to the game.

Added MANY new, unique, build-defining weapon modifiers to the game. ***Special thanks to the incomparable Baardvaark for this***

Quality-of-life improvements, like increased run/walk animation speeds for players and enemies, required click-confirmation for self-casting spells, automatic out-of-combat healing, increased gold stack size, and preventing idle animations from playing while it is a player's turn in combat.

Rogue characters will find themselves much more useful and exciting to play with the introduction of the "Chain Bonus" system and scaling backstab damage multiplier.

Respecialization potions allow players to "respec" much earlier than before.

Companions start with most of their attributes/abilities/talents unallocated, allowing players to pursue a greater degree of customization with these characters.

Player maximum resistances are capped at 75%, but this limit can be raised with talents, abilities, and spells.

Perception has been improved.

Healing magic offers a percentage-based heal in addition to previous "flat" healing, allowing these spells to scale much more favorably into the late-game.

Disable immunity system prevents enemies from suffering any given "hard" disable for more than 2 of any given 6 turns, making it more difficult to control combat.

Enemy AI has been vastly improved; creatures will generally be more difficult simply because they behave more intelligently. And they don't stall anymore.

In Tactician/Honour mode creatures have about 67% more vitality than they used to, but some creatures may have less or much more.

Enemy statistic scaling ensures that combat remains challenging even if you've managed to over-level your opponents (note that this is within reason; a level 5 orc will still probably not be challenging to a level 25 character).

Consumables have been rebalanced.

Loot in general has been rebalanced to make all item types feel worthwhile. Additionally, loot can now appear with new effects.

See the readme for the full changelist (over 60-ish pages).[www.nexusmods.com]


Epic Encounters feeling a bit too difficult on Tactician but too easy on Classic?

You can always download the "Normal Tactician Vitality"[www.nexusmods.com] version of the mod from the Nexus Mods page to tone things down a touch. Doing this doesn't even break your save, so you can swap between these two versions whenever you like! Note that you'll need to follow the installation instructions listed there if you wish to use this version, and you'll need to manually update from that page while you are using it.


Know a bit about modding and want to make your own changes to Epic Encounters?

Well you can! Go download the "Epic Encounters Developer Edition"[www.nexusmods.com] and get started! Make sure you don't have the .pak file in your Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods directory if you do this, though. For some easy tweak tutorials and introduction to the scripting of the mod, check out the Developer Edition discussion in the discussions tab.


Mod compilations:
- Epic Encounters + 6 Man Party[www.nexusmods.com], compiled by
Baardvaark.

- Epic Encounters + XC_Bags, compiled by Smarmbot.

- Epic Encounters + XC_Bags + 6 Man Party[www.nexusmods.com], compiled by Smarmbot.

These are separate mods and as such do not have saved-game compatibility with one-another.



U N I N S T A L L A T I O N:

1: Unsubscribe.

2: Navigate to your installation directory.

3: Go to the Data\Localization\English folder, delete english.xml.

4: Go to the Data\Public\Shared\Stats\Generated\Data folder, delete Requirements.txt.

5: Done!



Popular Discussions View All (93)
703
Jul 3, 2024 @ 6:45pm
PINNED: Epic Encounters II
HSO3F
566
Jan 17, 2024 @ 6:13am
PINNED: Bugs and Grammatical Errors
Ameranth
227
Sep 25, 2020 @ 8:00pm
PINNED: The New Endgame
Elric
1,846 Comments
d^n May 19 @ 4:04pm 
Giving it a go in 2025, seems very good
Basm Apr 4 @ 3:03am 
Friggin sweet!
Pip Mar 18 @ 9:02am 
@HiroTwo you can simply replace the talent lines in your mod with the ones from the EE text supplement.
The file doesn't affect anything other than text.
HiroTwo Mar 18 @ 7:54am 
Hello guy! I really like your mod and I want to play this mod with my language mod which modify English.xml, but the Steam Supply(Talent text requirement) also modify that file too and i can't find the way too merge it. So i think i will keep the langue mod and switch to Steam Supply whenever i need to use talent tab. Does that sound possible or the Steam Supply effect something else rather than Talent text?
BluMuSa ♥ Jan 14 @ 2:49pm 
Oh this mod is the best of best! Thank you for making it! Some battles are too hard XD

But I do want to say that whenever I throw firestorm grenades the game crashes in the next turn, I don't know what really causes this. I tried with several runs, but I do find it that if you verify files after this, the game returns to normal. And I don't know if it's this mod, but let this here if someone needs it.
SirLancelot Jan 12 @ 6:22pm 
@Arctisity

Epic Encounters feeling a bit too difficult on Tactician but too easy on Classic?

You can always download the "Normal Tactician Vitality"[ www.nexusmods.com ] version of the mod from the Nexus Mods page to tone things down a touch. Doing this doesn't even break your save, so you can swap between these two versions whenever you like! Note that you'll need to follow the installation instructions listed there if you wish to use this version, and you'll need to manually update from that page while you are using it.

------------

You are welcome.
Pip Jan 12 @ 6:57am 
@BOT make sure you have the text supplement installed (see the installation section in the description)
Ep1p has no known issues with EE either, I was using EE alongside it throughout all development and it was made to be mod-agnostic
BOT Jan 12 @ 5:11am 
ist the version 1.1.9.5 broken? ..
i installed it like always but i cannot see the abilities like astrologer gaze and others in the charakter creation.
or is it that the new ep1p in this forum hinders epic encounter to work correctly..?
Arctisity Jan 11 @ 5:58pm 
There are many ways to increase difficulty and challenge while still making a game enjoyable, and resorting to the bullet sponge method typically isn't the way to accomplish that. Sadly, after quite a bit of playtime, the fun wore out and the game has become a slog. I found myself just becoming frustrated with every other encounter. Not because it was 'hard', but because of the time sink. Enemies have increased resistances, increased health, better AI, etc, etc. It's annoying, but manageable. It's when every other encounter seems to have multiple enemies who can endlessly heal each other that it became not worth the time. The additions and actual improvements to AI and abilities were enjoyable. It's just a shame that all the good in the mod has to be unnecessarily overshadowed. With so many improvements made, there really should've been accessibility to the hard work that went into those improvements without being forced to run a marathon up an ever increasing incline.
SirLancelot Jan 3 @ 10:09pm 
Aha. Then I guess I'm sort of a magician because find no problems to cope with most figths since day 1 and four years after discovered the mod still play it quite often. It is meant to be difficult and challenging, by the way.

Here, take a look about this thread focused on tactics and other relevant topics:

https://steamcommunity.com/workshop/filedetails/discussion/829837590/142260895146518388/

You can also pay a visit to the Discord channel if you want to. Just be polite and respectful.
There you go:

https://discord.com/invite/QGyRMyC