RimWorld

RimWorld

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Misc. MapGen FactionBase
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.265 MB
Dec 19, 2016 @ 12:36pm
May 11, 2024 @ 3:09pm
28 Change Notes ( view )

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Misc. MapGen FactionBase

Description
Blueprint MapGenerator for Faction Bases
This will sometimes create faction bases from the available blueprints.
To make it not too predictable there are chances based on the count of blueprints
to alternately still use the vanilla generator. (85%-50% chance of vanilla, depending on the blueprint count)

You can also add your own blueprints to the collection.
I've prepared a GitHub for this here:
GitHub for Blueprints[github.com]
If you don't know how, you can also post it (best as a zip or 7z file) in the forum[ludeon.com].
I'll add it for you then.

Tools:
It has a converter tool to convert exported blueprints of Fluffy's Blueprint mod
into the format needed by the MapGenerator. This means you can now create your
own base in RimWorld, export and convert it and with a few small tweaks it is ready to be used.

Information:
This will be called whenever a faction base will be created.
It is savegame compatible as it does nothing more than generate the map.


(Version: 1.5.1)
Language: English, German
Popular Discussions View All (3)
2
Oct 18, 2020 @ 6:20pm
Compatibility
тетеря, блин
1
Sep 17, 2019 @ 3:46am
I think I found a glitch with the mod
Horagen81
0
Oct 13, 2024 @ 11:41pm
How to create a base for a specific faction?
AboutPuppies
248 Comments
тетеря, блин Aug 13 @ 8:07am 
please, make it possible reusing «Real Ruins» bases (also user generated and uploaded).
RogueCmdr Jul 11 @ 3:20pm 
1.6 still planned?
AoQC: Little Newfie Gal Jan 13 @ 12:12pm 
NOT compatible with "More powerful faction bases". I was hoping "More Powerful Faction Bases" would take this into account when generating bases, so that the "home" of my enemy would be more realistic, but no dice. All bases look exactly like the sample image, which is disheartening. Do not use these two mods together!!!!!!!!
Haplo_X1  [author] Sep 25, 2024 @ 3:36pm 
No base is hardcoded. Did you also have deleted the bases from the mod in your workshop?
Double Felix Sep 23, 2024 @ 5:09am 
Is it possible to use this mod with only self-made faction bases? I followed the tutorial, created the xml for the Defs folder and now Im trying to test it out. I temporarily deleted all other base gen xml's from all version folders, yet I still generate faction bases I have just deleted. are they hard-coded?
kinonothin Jun 6, 2024 @ 8:48am 
this was a thing all along?!?
Seti May 20, 2024 @ 7:43am 
it wont let me leave a link here, so i sent a friend request
Haplo_X1  [author] May 19, 2024 @ 4:05pm 
set up a git repo, drop it to a dropbox or a mega file share and provide the link.
Or push it to my Wormhole [github.com]
Seti May 19, 2024 @ 2:57pm 
i made a custom map but it doesnt seem to work for me, i set the chance to a 100 and deleted the other blueprints, where can i send you the blueprint so that i can learn what im doing wrong?