Source Filmmaker

Source Filmmaker

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[Round 1] Freedom Planet 2 models
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
313.565 MB
Dec 11, 2016 @ 10:22am
Mar 9, 2023 @ 12:37pm
7 Change Notes ( view )

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[Round 1] Freedom Planet 2 models

Description
Round 2+ now available!
http://steamcommunity.com/sharedfiles/filedetails/?id=1119849705

Gmod: http://steamcommunity.com/sharedfiles/filedetails/?id=854923538



Avalice needs heroes once again
Welcome back! Join four brave girls and probably a number of their furry friends as they fight against unknown and foreign enemies in this multiverse simulation program to prepare them for upcoming conflicts!

Features
♪ Lilac, Carol, Milla, Cory and the gravity defying bike + jump disc!
♪ 32+ facial expressions, half of which are stereo!
♪ Compatible with rig: biped_simple!
♪ Jigglebones that defy laws of physics!
♪ Bodygroups! Outer outfits, claws, propellers... find out yourselves!
♪ Custom lightwarp!
♪ ...Basic features most characters should have?!?

Epilogue
* You are free to make requests, and I'm free to ignore them!
* You are required to notify me if you are to use these models outside of SFM / Gmod. I just want to know if my stuff is getting used or modified.

Credits
Ziyo Ling for original characters.
GalaxyTrail owns the upcoming game.
Tyson Tan, the character artist for said game.
Hyperchaotix, I stole his cubemaps without permission, again.
Model, texture, rigging, porting by me.
...and fans of the game! Yes, you! For sticking around.

-------

Includes:
Freedom Planet 2\Bike.mdl
Freedom Planet 2\Carol2.mdl
Freedom Planet 2\Cory.mdl
Freedom Planet 2\Cory_Coat.mdl
Freedom Planet 2\Jump_Disc.mdl
Freedom Planet 2\Lilac2.mdl
Freedom Planet 2\Milla2.mdl
Popular Discussions View All (2)
1
Oct 21, 2022 @ 7:10pm
Is it possible to reduce the eye for any character?
FLEX
1
Dec 13, 2016 @ 8:28pm
Lilac has yellow eyelashes and teeth...
MidnightMidna
192 Comments
Nobody󠁳⁧⁧ ©  [author] Apr 20 @ 5:14am 
@InsaneXfrogy
Check under Unknown: EyeLidsHideLR. Slide it to 1 (all the way right) to fully open the eyes. For finer control, make sure EyeLidsHideLR is 0, then use the other EyeLids...LR controls, such as EyeLidsWideLR. When eyes are NOT fully open, I advise turning EyeBrowsHideLR to 1. You can also play the with L'''R slider above the controls to influence separate eyelids.
InsaneXferret Apr 19 @ 11:26pm 
i am having a bad time trying to use the eyelids. how do i open them?
Nobody󠁳⁧⁧ ©  [author] Jan 21 @ 1:50pm 
@MegaTrainFan
Ah I see the problem. Go to "materials\models\Freedom Planet 2\Bike", open keyCard.vmt with notepad, and put // in front of "$alphatest" "1" (or just remove it). That should fix the transparent issue. To answer your other question, I made the bike.
MegaTrainFan Jan 21 @ 11:03am 
Letting you know. the Key-card of the bike is transparant.
Flakey Apr 22, 2024 @ 10:44am 
This looks so good!
geo0529 Feb 28, 2021 @ 8:50am 
@Maverick Noob©

https://imgur.com/a/ktMu1GV
https://imgur.com/a/r004Gbn
https://imgur.com/a/XxRnfA9

those are the examples, you know how i can fix this?
Nobody󠁳⁧⁧ ©  [author] Feb 28, 2021 @ 8:04am 
@geo0529
Fuse? You gotta explain it better. The only thing I can imagine is conflicting texture paths as maaaaybe one of us may have plagarized a shader or two. But then it should affect most characters' eyes as well..
geo0529 Feb 27, 2021 @ 6:41pm 
i don't know why but neera's eye texture fuse with octoling and inkilings models, you know a way to fix that?
FLEX Aug 13, 2020 @ 12:07pm 
@Disaccord Noob ok
Nobody󠁳⁧⁧ ©  [author] Aug 13, 2020 @ 11:39am 
@Flex
My translator reads: "I just want to know which program the models were made on"?
The answer is 3ds Max 2016