Stellaris

Stellaris

1,550 ratings
(-United Sci-Fi Races-)
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File Size
Posted
Updated
955.928 MB
Dec 8, 2016 @ 12:48am
Oct 27, 2023 @ 11:25am
114 Change Notes ( view )

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(-United Sci-Fi Races-)

Description
This mod is an effort to combine sci-fi related races in one place. The plan is to create, combine, improve and revive portraits from all available science fiction mods specifically the ones that are no longer updated by their creators. It is an independent mod with focus mainly on portraits. Now there are 220+ races (120+ animated) and increasing. This mod as most other mods is not compatible with achievements.

Content
Current, but not final Sci-Fi sections and animated portraits are listed below:
• Babylon 5 – 1 animated (narn);
• Mass Effect – about half animated (from EDI, prothean to geth, kett)
• Star Wars – about half animated (mirialan, zabrak, twi’lek, togruta, sith, chiss, sullustan, jawa, rodian, neimodians, duros)
• Star Trek – all races animated;
• Miscellaneous races – na'vi from Avatar, xenomorph, terminator, 2 Star Gate races and 3 PlanetSide factions animated, protoss;
• Special Stellaris races – all (contingency, unbidden, robots, swarm) races animated;
• Halo – Cortana, UNCS, prehuman, covenant races;
• Doctor Who – all races static;
• Warhammer 40k – all races static;
• XCOM – all races static.
• Fantasy - all races animated.

There are also included name lists and planets/systems, but other modifications (prescr. empires, race traits, overhauls, predefinitions) are NOT included as my idea is to make it as universal as possible. If you need additional traits, you can get them from this awesome mod inspired by various sci-fi themes.

Random spawning and type of races
Random spawning is set to No, so You can decide what races are included in your game. See links to patches:
Activates randomisation for all races;
Activates randomisation ONLY for animated races (static ones are hidden) .

Current mod adds races in sections by default considered as for organic races by game, but if you want to play a custom race from this pack as robotic empire (for example, borg, geth and etc.,) subscribe following patch mod United Sci-Fi races: Robots.

Conflicting mods
Mass Effect Theme Pack – overwrites Mass Effect races;

Also:
Please see also what content of other mods were used for this mod in specific discussion thread. You may also suggest races from outdated mods or new race you have been looking for. No promises, but I consider each suggestion and appreciate your feedback. If You like it, please rate it :).

Naturally I cannot cover all Sci-Fi races/factions, but I will do as much possible from my side to create, animate and improve current mod content that we all could enjoy this awesome game mixed with other sci-fi themes.

Please check out my mods:
United Sci-Fi races (200+ races)
United Traits (70+ traits)
Extended Vanilla Clothes (1100+ clothes)
United Sci-Fi: Robots (includes extended SD portraits)
United Flags (various Sci-Fi and other flag collection)
United Small Tweaks (minor changes for gameplay)
Better Map - significantly better display of empires in the map.
Pirates Removed - pirate mechanic disabled.


Manuals:
How to hide race you do not want to see in your game play (relevant for randomising patches)?


Change log (after 1.8 game release only):
The list of previous changes (link).
• V3.0: Na'vies from Avatar added into Misc category. 3 new name lists for Hives: robotic, swarm, purifiers were also included.
• V3.1: The Contingency 2 portraits were added under Special races. Animated EDI from ME and terminator added. Eve Online 4 factions were added.
• V3.2: Female picture for forerunners and animated Cortana were added into Halo section. 3 additional skins of troopers added for Empire of SW. Animated xenomorph added.
• V3.3: Space Rangers races and Asgard race from SG were added into Misc section.
• V3.4: Wraiths from SG added; name list for turians from ME fixed and improved.
• V3.5: Hhrud and sisters of battle were added to WH section. All WH pictures were revised.
• V3.6: Silurian added to Doctor Who section. Star Wars section expanded: ortolan, neimodians (animated) and duros (animated) were added.
• V3.7: Animated Sectoid added for X-COM section. Star Wars section updated: animated hutt and wookiee added.
• V3.8: new version of animated sectoid added to X-COM section. Also new section Fantasy added. Two new species added for this section: Skeletor and Golden Devil. Also multiple races from StarFall added.
Popular Discussions View All (13)
125
Nov 30, 2022 @ 11:17pm
Candidates to be included
Fugasas
114
May 12 @ 11:04am
Report bugs: kill them all
Fugasas
13
Apr 21, 2020 @ 12:07am
Credit for significant part of content
Fugasas
1,141 Comments
YutaniWakazashi 19 hours ago 
It still works for me, but I am getting that bug where empires spawn with no species name.
olealex May 16 @ 9:03am 
@Lando, it stopped working for me. Not sure why. Maybe because of the patch today.

Does it still work for everyone else?
Lando May 15 @ 4:09pm 
It shouldn't unless the comparability mods are patching the same thing. Then it will prioritize based on which mod files get loaded first by the game.
YutaniWakazashi May 15 @ 7:49am 
@Dispesys:

If I sub to your mod, does it invalidate other compatibility mods?
olealex May 14 @ 1:20am 
Just a minor thing: The Necrons from 40k don´t count as mashines unfortunately. Not sure if that is fixable.
Lando May 11 @ 9:45am 
I've created a compatibility mod 3.12
https://steamcommunity.com/sharedfiles/filedetails/?id=3244416529
Let me know if something isn't working right.
Úlfheðinn May 11 @ 6:54am 
I mean at least they show up for you for me they dont even show up anymore lmao
fisherb1986 May 11 @ 5:49am 
So have I, i like to play with a ton of empires in a game so it really breaks up repeats and brings a ton of diversity. Now these days, there are like no good species mods. The work shop is littered with anime junk
YutaniWakazashi May 9 @ 8:03pm 
Here's hoping they are still active with modding so this gets updated. I've come to really love this mod!