Stellaris

Stellaris

1,535 ratings
(-United Sci-Fi Races-)
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File Size
Posted
Updated
955.928 MB
Dec 8, 2016 @ 12:48am
Oct 27, 2023 @ 11:25am
114 Change Notes ( view )

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(-United Sci-Fi Races-)

Description
This mod is an effort to combine sci-fi related races in one place. The plan is to create, combine, improve and revive portraits from all available science fiction mods specifically the ones that are no longer updated by their creators. It is an independent mod with focus mainly on portraits. Now there are 220+ races (120+ animated) and increasing. This mod as most other mods is not compatible with achievements.

Content
Current, but not final Sci-Fi sections and animated portraits are listed below:
• Babylon 5 – 1 animated (narn);
• Mass Effect – about half animated (from EDI, prothean to geth, kett)
• Star Wars – about half animated (mirialan, zabrak, twi’lek, togruta, sith, chiss, sullustan, jawa, rodian, neimodians, duros)
• Star Trek – all races animated;
• Miscellaneous races – na'vi from Avatar, xenomorph, terminator, 2 Star Gate races and 3 PlanetSide factions animated, protoss;
• Special Stellaris races – all (contingency, unbidden, robots, swarm) races animated;
• Halo – Cortana, UNCS, prehuman, covenant races;
• Doctor Who – all races static;
• Warhammer 40k – all races static;
• XCOM – all races static.
• Fantasy - all races animated.

There are also included name lists and planets/systems, but other modifications (prescr. empires, race traits, overhauls, predefinitions) are NOT included as my idea is to make it as universal as possible. If you need additional traits, you can get them from this awesome mod inspired by various sci-fi themes.

Random spawning and type of races
Random spawning is set to No, so You can decide what races are included in your game. See links to patches:
Activates randomisation for all races;
Activates randomisation ONLY for animated races (static ones are hidden) .

Current mod adds races in sections by default considered as for organic races by game, but if you want to play a custom race from this pack as robotic empire (for example, borg, geth and etc.,) subscribe following patch mod United Sci-Fi races: Robots.

Conflicting mods
Mass Effect Theme Pack – overwrites Mass Effect races;

Also:
Please see also what content of other mods were used for this mod in specific discussion thread. You may also suggest races from outdated mods or new race you have been looking for. No promises, but I consider each suggestion and appreciate your feedback. If You like it, please rate it :).

Naturally I cannot cover all Sci-Fi races/factions, but I will do as much possible from my side to create, animate and improve current mod content that we all could enjoy this awesome game mixed with other sci-fi themes.

Please check out my mods:
United Sci-Fi races (200+ races)
United Traits (70+ traits)
Extended Vanilla Clothes (1100+ clothes)
United Sci-Fi: Robots (includes extended SD portraits)
United Flags (various Sci-Fi and other flag collection)
United Small Tweaks (minor changes for gameplay)
Better Map - significantly better display of empires in the map.
Pirates Removed - pirate mechanic disabled.


Manuals:
How to hide race you do not want to see in your game play (relevant for randomising patches)?


Change log (after 1.8 game release only):
The list of previous changes (link).
• V3.0: Na'vies from Avatar added into Misc category. 3 new name lists for Hives: robotic, swarm, purifiers were also included.
• V3.1: The Contingency 2 portraits were added under Special races. Animated EDI from ME and terminator added. Eve Online 4 factions were added.
• V3.2: Female picture for forerunners and animated Cortana were added into Halo section. 3 additional skins of troopers added for Empire of SW. Animated xenomorph added.
• V3.3: Space Rangers races and Asgard race from SG were added into Misc section.
• V3.4: Wraiths from SG added; name list for turians from ME fixed and improved.
• V3.5: Hhrud and sisters of battle were added to WH section. All WH pictures were revised.
• V3.6: Silurian added to Doctor Who section. Star Wars section expanded: ortolan, neimodians (animated) and duros (animated) were added.
• V3.7: Animated Sectoid added for X-COM section. Star Wars section updated: animated hutt and wookiee added.
• V3.8: new version of animated sectoid added to X-COM section. Also new section Fantasy added. Two new species added for this section: Skeletor and Golden Devil. Also multiple races from StarFall added.
Popular Discussions View All (12)
125
Nov 30, 2022 @ 11:17pm
Candidates to be included
Fugasas
113
Feb 15 @ 11:56pm
Report bugs: kill them all
Fugasas
13
Apr 21, 2020 @ 12:07am
Credit for significant part of content
Fugasas
< >
1,107 Comments
UwUAngie 18 hours ago 
@tilarium

Looks like you care plenty considering your reaction and comments on here :D

I wish we would get big updates in cycles to stabilize modding, much like how TW Warhammer only does major updates every 4 months or only hotfixes after a major content patch.
YutaniWakazashi Mar 1 @ 10:04pm 
Just FYI, unless the game affects portraits then the mod should still be good. So all the people constantly going "update please" can stop. Ignore the "older version" warning because again unless portraits are affected this mod will be fine.
tilarium Feb 29 @ 10:43am 
@UwUAngie Go cry to someone else that actually cares
UwUAngie Feb 29 @ 10:27am 
@tilarium

"Current culture in Paradox is to be constantly working on the games and that gives very consistent updates."

No, thats absolutely wrong. The current culture is paradox making barebone foundations that they sell as a game while they themselves dont know the end.

Then future development is being disguised as "updates" and DLCs to squeeze even more money out of people.

There is a reason why Stellaris is in its default state now entirely broken since they never optimized the game to have that many pop and their solution is a hardcap which breaks every playstyle in the game except for 1.
tilarium Feb 20 @ 1:55am 
It's not due to lack of desire to update. Current culture in Paradox is to be constantly working on the games and that gives very consistent updates. Depending on the mods, you're constantly having to update it every month to keep up with the games updates. That gets very tiresome very quickly. Remember, modding isn't a job and is done in the free time. The prospect of having to constantly work on the mod to update it is not very appealing. While I can't speak for others, it also doesn't help having to read 10 comments a days telling us the game is updated or that the mod needs to be updated. Mod authors know, we don't need to be constantly reminded. That's what killed it for me and why I stopped. The ungrateful neediness.
Ocelot Feb 20 @ 12:43am 
the stellaris community is wild for not having constantly updated important mods, it's not even entitlement i'm just saying that every single other game community out there including mount and blade of all things is up to speed while these guys forget they dropped $200 on a game and all its dlcs
Mr. Sandman Nov 27, 2023 @ 2:07pm 
In the fantasy tab, there are two species of alien that has green and blue hair respectively, and a white face. Did you make them, or did they come from another mod, if so, let me know please.
tilarium Nov 21, 2023 @ 12:34pm 
Fair warning to all. The species all work fine in 3.10 (despite what those calling for an update think) but the name lists should all be avoided. They haven't been updated in a while and contain no entry for Titans, Juggernauts, or Colossi. In addition, the naming structure for armies and fleets is now incorrect and doesn't work so fleets are getting named %O%.
YutaniWakazashi Nov 18, 2023 @ 12:12pm 
This mod still works perfectly fine. If I run into any issues with display I will post it but so far so good.
Dispesys Nov 18, 2023 @ 9:25am 
update please to 3.10