Hearts of Iron IV

Hearts of Iron IV

319 ratings
Total War Mod
File Size
661.727 MB
Nov 25, 2016 @ 1:27pm
Nov 19 @ 2:12pm
496 Change Notes ( view )

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Total War Mod

Total War Mod

DISCORD: https://discord.gg/qRM4Brd
DO NOT use other mods together with TW, 0.0% chance of compatibility.

Total War is a project that was started by Stjern who desired a mod which could give players a satisfying historical mod, with smooth gameplay and a competent AI. Since its inception the mod has grown and improved tremendously in both the quality of the content and contributors. This mod is meant to be challenging, part of the player experience is to be challenged by the gameplay itself and feel limited in the amount of choices you can make. Only the right choices can steer you towards victory.
In this mod you will notice that equipment is much more expensive. This means that the divisions are more precious to the player. No longer will you see Germany have 40 panzer divisions by 1939, it creates a more historical balance to it as production becomes very valuable, and the resources to fuel this production are almost essential to getting a functional army. To aid the player in getting his industry functioning, there are focuses, ideas and decisions to help boost the major’s performance in relation to minor countries.

World War 2 can arguably be called an economic war, and in this mod, you will feel the value of every resource under your disposal. Your goal as Germany is to in the preliminary stages of the war to create autarchy, but autarchy has its limits as chromium, tungsten and aluminium are resources which cannot be synthesized. For Japan you will need to expand into China and the resource rich areas of south east Asia to satisfy your need for resources. The allies and the Comintern, who are rich in resources need to survive the Axis onslaught and then depose the would-be rulers of the world.
We believe that the player should be rewarded for picking a national focus. Most focuses have been rebalanced and all majors have unique focus trees! You will see that a lot of national focuses are much shorter, and every focus actually matters (although some focuses are a lot cooler than others, looking at you industry focuses).
The Total War dev team has a goal in mind and that is to make it the first historical immersion mod that is eSports ready. Immersion is something that is very important to us as we are all WW2 enthusiasts, and any suggestions to how this immersion can be improved will of course be considered. Although, bear in mind that gameplay and balance will always be given priority!

o Island Hopping Mechanic
o Combined Arms Logic
o Unique speeches for most majors
o Improvement of the AI on ALL levels, more further down!
o Reworked combat mechanics
o Reworked map
o 100s of unique events
o 100s of unique leaders and national spirits
o Decreased lag
o Complete Air Rebalancing
o Complete Armor Rebalancing
o Artillery Rebalancing
o Multiplayer Friendly
o Unique British, German, American and Soviet Armor trees
o Unique Japanese, British, American, German and Soviet Air trees
o Industry tech rework
o Infantry tech rework
o Support tech rework
o Artilley tech rework
o Radio tech rework
o Doctrines rework
o Ship techs rework (1900-1946 techs)
o Submarine techs rework (coastal and long-range subs added + extended years)
o New decisions for all the majors
o UI improvement
o Special Forces Improvement
o More Straits
o More and reworked General traits
o SS divisions, SS unique special-forces units, SS options for other countris (Swedish SS units etc.)
o Angry Italian dev
o Assault Guns
o Amph tanks
o Histroic forts
o Template counters (done for SS, much more to come)
o And much more
New National Focus Trees for:
o UK
o Germany
o Italy
o Soviet Union
o Japan
o France
o Switzerland
o Sweden
o Manchukuo
o China
o Turkey
o And lots more!
Planned Additions:
o More National Focus Trees, expansion of current focus trees into later stages of the war!
o More decisions for all countries
o Even more AI improvements
o Border Wars that are balanced and make sense
o More Speeches
o Total Asia Rework!
o Republic of Salò
o Italian OOB in Ethiopia
o Better General traits (sadly awaiting possible bugfixes in 1.6)
o Combat tactics (awaiting 1.6)
Do you have a good idea for something to add? Let us know we are always looking for interesting things to implement into the game.

AI in Total War:
When other total rework mods have distanced themself from the AI and added cheat spawns and virtual boostings of the AI this mod has tried to train the AI in playing the actual game and this mod. Much like the thinking behind the expert AI mod.

AI balance vs player:
The AI gets the modifiers you see in the starting screen and then some of the operational bonuses (french malaise if germany is AI, barbarossa bonus for germany) are slightly more pronpunced for the AI compared to the player to ensure a historic outcome. The AI still gets the debuffs the player gets like war escalation levels for japan although it starts at level 3 rather than 4.

AI competence:
The AI is well trained to know what to do in this mod, you WILL get murdered by it if you are used to vanilla so please lower difficulty if you are new to this mod. AI has a custom division designer far more competent than vanilla, we also have vast overhauls of AI strategy scripts in several key-areas. AI is also trained to know what techs to take and how to select laws and construct buildings. We have also tweaked defines to fix AI training and how it uses the battleplanner.

Beware: AI will figure out and counter some player ’exploits’ like cheating soviet out of molotov.

Join us on discord, we love feedback: https://discord.gg/qRM4Brd

John Wick
Machotacoman https://steamcommunity.com/sharedfiles/filedetails/?id=1254897329 ( BlackICE submod: Immersive Equipment )
Wunderwaffle https://steamcommunity.com/sharedfiles/filedetails/?id=1094354980&searchtext=ww+map%2B (WW's Map+ Ironman )
https://steamcommunity.com/sharedfiles/filedetails/?id=1364971843 ( WW's Buttons+ )
vpl300 https://steamcommunity.com/sharedfiles/filedetails/?id=1340422660&searchtext=speeches ( Decisions: Speeches Audio )
mpu.daemos https://steamcommunity.com/sharedfiles/filedetails/?id=1331463215&searchtext=counters ( MPU Theatre Icons - NATO like counters )
Blackice Mod team https://steamcommunity.com/sharedfiles/filedetails/?id=1137372539&searchtext=blackice ( BlackICE Historical Immersion Mod )
Steffen https://steamcommunity.com/sharedfiles/filedetails/?id=699686998&searchtext=better+terrain ( better terrain view )
Cherio https://steamcommunity.com/sharedfiles/filedetails/?id=1393337716&searchtext=better+air ( Better Air Wing Deployment )
crushingskirmish https://steamcommunity.com/sharedfiles/filedetails/?id=706725132&searchtext=soviet+infantry+and+tanks ( soviet infantry and tanks )

If your save broke because of an update, try to load with the Legacy Version:
Popular Discussions View All (30)
Nov 14 @ 7:14am
PINNED: Bug reporting
Sep 24 @ 9:45am
National focus
Nov 13 @ 7:02am
Sealion and France, British are not defending
< >
doomdecker  [author] 42 minutes ago 
Correction: the UK tank tree will be next, Imperator StjerMing the Merciless decreed it ! ;-)
doomdecker  [author] 4 hours ago 
@Batman No, its not decided yet if any minor gets own tree. Its a massive amount of work. Atm I work through the existing tank trees and update the descriptions and gfx. I did the german, japanese, italian and soviet tree so far and will probably continue with the french, but apart from the addition of missing td or spg variants its mainly cosmetic/historical.
Batman 16 hours ago 
Does France or any Minor have its own tank ship and plane tech tree now?
stjern  [author] 16 hours ago 
Yay new version up!

Are you perhaps Romania or Hungary?
steve19421945 Nov 18 @ 9:47pm 
@ Fabulous Bile You have to occupy Toulon port I think in France in a certtain time frame before France surrenders to capture part of French navy as Germany. I dont remember all the details. Maybe someone else can help?
PotatoMcWhiskey Nov 18 @ 8:05pm 
I'm a minor power in a war with a faction, why is all the land I occupy being automatically transferred to faction leaders?
Fabulous Bile Nov 18 @ 2:31am 
Curious as to how Case Anton is meant to fire. Have the decision availiable to be taken, but nothing seems to happen, even months later. Is there anything else that is meant to transpire other than simply taking the decision when it is availbile?
steve19421945 Nov 16 @ 8:02pm 
@ doomdecker I sent a savegame to TW on Discord. I started that game Nov 11 with only this mod. I re uploaded this Mod around the 14th of Nov.
steve19421945 Nov 16 @ 7:47pm 
@ johncochrane007 No other mods needed. Expert AI not needed.
johncochrane007 Nov 16 @ 2:21pm 
@stjern - I came across a link for this mod while reading the Pandora forums and I have ot say I am VERY impressed. I do have a question, if I may. . .

I'm guessing that I do not use Expert AI while using your mod

Do I need other mods for this, or is it complete?

Thank you;