Arma 3
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CFS - Custom Formations System 1.1
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
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217.385 KB
Nov 11, 2016 @ 2:33pm
Dec 3, 2017 @ 4:27am
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CFS - Custom Formations System 1.1

Description
CFS - Custom Formations System

Version : 1.1
Author : Igitur

Link : https://forums.bistudio.com/topic/166983-cfs-custom-formations-system-03/

Videos :

1. CFS overview (v.0.2).
2. Creating a formation library (v.0.3).
3. Configuring your addon once and for all (v. 0.5).
4. CFS in combat (12 vs 8 frontal engagement). (v. 0.5).

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My other mods : http://steamcommunity.com/profiles/76561198040032029/myworkshopfiles/

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CFS is a script addon that enables a player to define on the fly, modify, save and re-use whatever custom formation he can think of. In addition to its main functionalities, CFS also makes possible an interesting and immersive usage of the otherwise useless 'SAFE' combat mode, as the mod allows the player's units to either walk OR RUN, weapon lowered, when in the safe mode while keeping a selected formation.

LIMITATIONS :
1. Once in formation, your units will always try to reach their assigned position, whatever the combat situation, which can sometimes lead to fatal consequences for them. To overcome that issue, you can simply make good use of both the 'FIND COVER' and 'CFS-REGROUP' commands, in combination.
2. I have not been able to access all the commands from the game menus at config level. It is therefore recommended to use the keyboard instead of the mouse wheel to select a menu's entry.

USERCONFIG :
As shown in the third video above, you can configure and save your custom formations once and for all by copy/pasting the formation datas directly from the game into the userconfig. Every new version of the mod will come with a clean file, but steam wont delete the previous version. You can then import your already defined formations by copying your datas in the new file.
Please note that the CFS-UserConfig file MUST stay where it is. Do NOT move that file in your usual userconfig in Arma's main directory.

USAGE :
Open the CFS interface at any time via the formations menu : 8-0. Some of the commands displayed are not available for the time being.
Warning : closing the interface with the Escape key may prevent you from displaying it again.

Save As
Select your units and place them wherever you want. Give a title to your formation then save it in the presets.
Once defined, a unit can leave the new formation four ways :
- either via the regular 'Regroup' or 'Return to Formation' commands,
- or by selecting one of the game's default formations,
- or by being sent somewhere (mouse action button detection only),
- or being ordered to do sth via the menus (engage, heal, etc..). Please use the keyboard instead of scrollwheel+action for those commands. I have not been able to access all of them in the config.
Regroup
Any previously defined unit can be called back to the selected CFS formation.
SAVE
Save all the changes you've made in an already defined formation. Modify and repeat as you like.
Adapt
Adapt to KIA : This commands reconstitute the squad with the remaining units.
HC
This command creates a new HC group made up of selected units. If you have my HCC mod enabled, you can take HC control over this new group and call it back at will.
HCC : http://steamcommunity.com/sharedfiles/filedetails/?id=562920130
Mode
Positional : units do not adapt to the player's facing direction.
Directional : units adapt to the player's facing direction.
Sliders
The Amplitude, Rotation, Translation X and Y sliders are self explanatory. They allow you to change your current formation's parameters on the fly. You can reset or define each parameter individually by using the checkboxes left and right of each slider. Just define all new parameters at once with the general 'SAVE' button if you want to save your changes as the new default formation.
The 'Direction' slider enables you to define the default facing direction of each unit individually.
Datas
This command displays your current formations significant datas and let you copy/paste them in a config file to make them available in the presets once and for all.
Swap
Select 2 units and swap their positions.
Combat
This command is not working yet.

If you're not convinced by the AI behaviour in combat, you can always make a good use of 'find cover' and CFS-Regroup.

Tips and Tricks :

1. This addon enables you to keep your units in formation when walking or running in the safe mode. If you want them to keep their weapon lowered while moving, switch the units stance to Automatic Stance and make sure you have your own weapon lowered.
They may still wait ~20sec before lowering their weapon, and will only do so if no danger is detected.
2. The directional mode is very reactive. Do not hesitate to switch to positional when you think you wont change your moving direction anytime soon.
17 Comments
camilobejarano90 Jan 23, 2024 @ 6:39pm 
No funciona
aDRI Oct 14, 2022 @ 2:48am 
Seems it is not working with mechanized infantry. Tried some basic formations that are used in real life like in this video https://youtu.be/NFIAOGgaflI simply impossible. But I think thats because Arma. The standart Line, Echelon L/R vehicle formations are also broken.
liwocom Dec 24, 2021 @ 9:54am 
只需如普通MOD一般挂载,然后在游戏里先让AI放松(用数字键选择放松模式,用鼠标选择可能插件无法工作),然后再选择队形就可以了
tankengine888 Aug 6, 2021 @ 4:58am 
How do I get the interface "open"? I assume the "8-0" means the numbers on your keyboard 8, 9 and 0.. even though it doesnt work for me. Also using Ace mods just incase.
=_X_=™© Mar 4, 2021 @ 8:22am 
C4sh0e that's an excellent question , would like to use this mod for musket firing lines but of course i can't control all the squads here's hoping this will work with AI controlled squads
Shrekalekalakes Jan 24, 2021 @ 11:47pm 
is this like a mod you can use for flying in close formation air show style?
C4sh0e May 21, 2019 @ 12:48am 
Hi, I know it has been a year since you last posted but I was wondering if there is a way to make ai controlled squads use the formations?
Igitur  [author] Apr 15, 2018 @ 3:12pm 
I still plan to add a similar feature at HC level in my HCC mod if that's what you mean. No idea when i'll do it properly but HCC formations already work at a basic level. Check it out if you're interested ;)
Jackal Apr 14, 2018 @ 10:49pm 
Can you make this work for squadrons?
76561198040606770 Mar 21, 2018 @ 8:21pm 
Can you make this mod work with deciding how planes and helos can be made to fly ,spacing and altitude-vise? Would be very useful.