Kenshi
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Interesting Recruits!
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Oct 24, 2016 @ 11:29am
Nov 1, 2024 @ 8:05pm
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Interesting Recruits!

Description
Lofigames Official Forums Page: http://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=8386
Nexus Mod Page: http://www.nexusmods.com/kenshi/mods/searchresults/?src_cat=1

A relatively low-key mod that adds in a multitude of Unique followers who will each have their own unique set of dialogue and dialogue package.

The mod also aims to achieve to give each unique follower its own dialogue package or otherwise improve them if one already exists.

The mod includes a variety of basic followers which will allow you to diversify your squads' skillsets, appearances, in-game lore, and your own cute little head canons.

Now includes a new POI with a (mostly) unaffiliated mercenary faction as well as raids and a quest attached to certain followers.

Unique Followers include: Grimm, Yunomi, Mikael, L' Cie, Okuro, Katharciss, Optic, Orphis, Palach, Pepssim, Opsmit, Gnume, Ordis, Eldritch, Potpourri, Kazakh, Tyran, Delend, Arien, Tortuga, Elizabeth, Irdat, Slezkh, Josef, Yiannas, Mesilla, Bhujerba, and Kastor.

Please note that Unique Followers will "Fast Join" your squad, meaning you will not be able to edit them without taking them to a plastic surgeon. This is intended. I did this to showcase the unique followers as presented, make the game feel more as if you are simply another person wandering Kenshi's roads, and additionally resolve in-game bugs around certain races in the Character Editor. Several races have been set as playable by this mod in order to mitigate these bugs. I apologise in advance if this affects your experience with new games. Keep in mind this doesn't resolve all bugs with the character editor, so it is highly recommended to avoid bringing normally non-playable races to the Plastic Surgeon.


Basic Followers include: Thieves for Hire, Wayfaring Monks, Disgraced Ninja, Out of Luck Shop Keepers, Bored Citzens, Bored Farmers, Bored Shop Guards, Beggars, Disillusioned Slavers, Embezzlers, Heretics, Escaped Slaves, Ex-Caravan Guards, Ex-Cops, Exiles, Failed Samurai Recruits; Mercenary Captains, Heavies, and Soldiers; Reformed Bandits, Ronin, Tribal Shek Warriors,Broken Thralls, Curious Hive Princes, Weaponsmiths, Armoursmiths, Fletchers, Tinfist Wannabes, various monks from both Palach's and Orphis' respective monk orders, and both Veteran and Washed Up Holy Nation Soldiers.

To-Do list and active changelog moved to discussions.
Popular Discussions View All (6)
139
Apr 3 @ 6:52pm
PINNED: Bug/Issue Reports
Josef Senpai
85
3
Apr 20 @ 4:06pm
PINNED: Recruitment Guide
Josef Senpai
25
Dec 24, 2023 @ 10:18pm
PINNED: Suggestions/Recommendations
Josef Senpai
681 Comments
Josef Senpai  [author] Apr 4 @ 6:47pm 
:beeped:
Brimsaw Apr 4 @ 3:13am 
Sorry to learn about your loss, I don't have any questions for you about the mod, just wanted to leave another comment to praise your work, theres not many mod authors with your level of dedication. From keeping the mod up to date as well as helping all of us modding noobs with our questions, really apreciate what you do!
Josef Senpai  [author] Apr 3 @ 6:49pm 
@OracleFish: That's correct. Grimm is weighted to primarily spawn in Holy Nation, but can show up just about anywhere. Slezkh should similar be weighted for all of UC if I recall correctly.
OracleFish Mar 20 @ 3:56pm 
the mod is damn amazing!!! after reinstalling the game on a new OS I've noticed that there's no location on most of recruits, does that mean they're randomly found??? I'm really interested in Grimm and Slezkh who I simply fell in love since he saved my main char so many times! I'd love to find both of them in this playthrough but no luck so far
Josef Senpai  [author] Feb 15 @ 1:41pm 
@Csirke: Yunomi was written at a different time in my life, and a different time socially. It's been... 9 years? I've been planning to rework her dialogue for the last two years since it was first brought up, both into something I would be happy to continue having out in the world, and something that, as you say, would no longer contain a creepy option. It's no justification, but at the time I simply thought it was an edgy way to provide the player some agency in being the bad guy.

That all notwithstanding, Yunomi's dialogue is no longer upto my standards, artistically or ethically. There's a fair chance now that I won't ever rewrite it though - I just don't have the motivation to continue my art when my head's still not in a good place given the last 4 months of tumult and personal upheaval. The future holds surprises for everyone, I suppose.
Csirke Feb 14 @ 4:01am 
why would you even add that dialogue for yunomi that's creepy:steamthumbsdown:
Josef Senpai  [author] Feb 6 @ 4:47pm 
@Laughing Forest: Black Tower is still in, I just removed the Dust Bandit override, 'cause I said screw it, I need to improve compatibility anyway and wanted to move them into The Hub.I'm not sure I'll ever get around to that at this point... maybe when my head is screwed back on.
Laughing Forest Feb 6 @ 6:54am 
Seems as if this is still overwriting Black Tower - is that intended?
Josef Senpai  [author] Jan 19 @ 1:44am 
@LeoEdge: 5. Return to Josef after having retrieved a Fog Prince Head, an AI Core, the Great White Gorillo's Skin or Claw, Megacrab Ganglion, or the Horn of the Megaraptor.
LeoEdge Jan 18 @ 10:19pm 
how do i get Josef in my party with his "waif", he talks about a fetch quest but doesnt state what he wants me to fetch...

Also sorry for your lost Josef Senpai, may she rest in peace