Kenshi
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Interesting Recruits!
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Oct 24, 2016 @ 11:29am
Nov 1, 2024 @ 8:05pm
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Interesting Recruits!

Description
Lofigames Official Forums Page: http://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=8386
Nexus Mod Page: http://www.nexusmods.com/kenshi/mods/searchresults/?src_cat=1

Patch from @Theo: https://steamcommunity.com/profiles/76561198880672682 to remove Yunomi as I won't be rewriting her anytime soon and Compat. Issues that I won't be able to get to: https://steamcommunity.com/sharedfiles/filedetails/3498940254

A relatively low-key mod that adds in a multitude of Unique followers who will each have their own unique set of dialogue and dialogue package.

The mod also aims to achieve to give each unique follower its own dialogue package or otherwise improve them if one already exists.

The mod includes a variety of basic followers which will allow you to diversify your squads' skillsets, appearances, in-game lore, and your own cute little head canons.

Now includes a new POI with a (mostly) unaffiliated mercenary faction as well as raids and a quest attached to certain followers.

Unique Followers include: Grimm, Yunomi, Mikael, L' Cie, Okuro, Katharciss, Optic, Orphis, Palach, Pepssim, Opsmit, Gnume, Ordis, Eldritch, Potpourri, Kazakh, Tyran, Delend, Arien, Tortuga, Elizabeth, Irdat, Slezkh, Josef, Yiannas, Mesilla, Bhujerba, and Kastor.

Please note that Unique Followers will "Fast Join" your squad, meaning you will not be able to edit them without taking them to a plastic surgeon. This is intended. I did this to showcase the unique followers as presented, make the game feel more as if you are simply another person wandering Kenshi's roads, and additionally resolve in-game bugs around certain races in the Character Editor. Several races have been set as playable by this mod in order to mitigate these bugs. I apologise in advance if this affects your experience with new games. Keep in mind this doesn't resolve all bugs with the character editor, so it is highly recommended to avoid bringing normally non-playable races to the Plastic Surgeon.


Basic Followers include: Thieves for Hire, Wayfaring Monks, Disgraced Ninja, Out of Luck Shop Keepers, Bored Citzens, Bored Farmers, Bored Shop Guards, Beggars, Disillusioned Slavers, Embezzlers, Heretics, Escaped Slaves, Ex-Caravan Guards, Ex-Cops, Exiles, Failed Samurai Recruits; Mercenary Captains, Heavies, and Soldiers; Reformed Bandits, Ronin, Tribal Shek Warriors,Broken Thralls, Curious Hive Princes, Weaponsmiths, Armoursmiths, Fletchers, Tinfist Wannabes, various monks from both Palach's and Orphis' respective monk orders, and both Veteran and Washed Up Holy Nation Soldiers.

To-Do list and active changelog moved to discussions.

Russian Translation from https://steamcommunity.com/id/GY5e3 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3160116925&searchtext=interesting+recruits
Popular Discussions View All (6)
140
Jun 4 @ 6:08pm
PINNED: Bug/Issue Reports
Josef Senpai
87
3
Jun 4 @ 6:13pm
PINNED: Recruitment Guide
Josef Senpai
25
Dec 24, 2023 @ 10:18pm
PINNED: Suggestions/Recommendations
Josef Senpai
688 Comments
theo Jun 15 @ 3:24am 
Okay! I do hope you get around to action.
Josef Senpai  [author] Jun 14 @ 4:54pm 
Added links to https://steamcommunity.com/profiles/76561198880672682 patch and https://steamcommunity.com/id/GY5e3 RU translation, since so far they're the only two that've bothered to discuss submods/patches on the page itself. I think there's a Chinese translation knocking around somewhere too.


@theo: Appreciate the assist in getting around to things I don't have the wherewithal to do. I will not delete the character just because the dialogue from the original creation of this mod is distasteful. It'd be irresponsible of me to simply erase my mistakes, I feel. So it'll either remain for posterity, or I'll get around to re-writing the character when I'm not dead inside.
theo Jun 14 @ 4:20am 
Hi, made a patch for this mod that removes Yunomi, the Agents of Narko, and Bhujerba for those who prefer it: https://steamcommunity.com/sharedfiles/filedetails/3498940254
Josef Senpai  [author] Jun 4 @ 6:20pm 
@Gaming Anomaly: Unique recruits, yes. Several have weighted spawns, but can spawn in just about any vanilla bar. Generic recruits - no.

@Wirewing: I haven't updated it in a while... not sure if it'll get updated again.

@Shachaf8: All of Slezkh's options for payment are set to 100% because the betrayal doesn't always work since the first FCS update after launch.

@Ser_Long_Stickus: Then don't select that option. /s. In all seriousness, I know; it probably won't get rewritten as further development has effectively stopped. See my previous response. There's no excuse or justification, but the fact of the matter is that the mod was officially posted originally on the Lo-Fi forum in September of 2015. I was 18 at the time, and "I simply thought it was an edgy way to provide the player some agency in being the bad guy." Didn't age well, I know. We live and learn.
Ser_Long_Stickus Jun 3 @ 8:16am 
The 16 year old shouldn't have remotely sexual dialogue. I liked this mod until I felt that the one who made is was a weird pervert.
Shachaf8 May 27 @ 10:20pm 
Update: Turns out you need to have absurd amounts of money in your inventory to be able to unlock further conversation options with Slezkh.
Shachaf8 May 26 @ 7:26pm 
How to negotiate with Slezkh? Only options are to pay him for temporary service. No option to haggle for 120k. He offers 100k if you speak to him while hes in a good mood. Is the only way to recruit him to fight him after he betrays you at the end of the temp contract?
Wirewing May 15 @ 2:26am 
so cool you updated this!
Gaming Anomaly May 7 @ 2:55am 
Are these recruits guaranteed to spawn? I haven't been able to find several of them in my last 3 games.
Josef Senpai  [author] Apr 4 @ 6:47pm 
:beeped: