XCOM 2
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[Vanilla] Beretta 92FS
   
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24.420 MB
Oct 18, 2016 @ 6:21pm
Jan 25, 2017 @ 1:27am
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[Vanilla] Beretta 92FS

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
This mod adds the Baretta 92FS pistol for any soldier that can wield it. This game could use some more pistols, plus it was first place in the Pistols Poll. Both Mod Everything and Customizable Secondary Weapons are optional; the former lets you add attachments to the pistol, the latter lets you customize secondary weapons, with the exception that the secondary weapon doesn't inherit the primary weapons customization.

Millenia, the author of Weapons of the New Millenia mod for Fallout New Vegas, granted permission to port his work from Fallout New Vegas to XCom 2. However, he can't grant permission from several models that he used from other authors. I have to track the original source and make sure to read over their license and properly credit the author. If you love Fallout New Vegas and wanted to add more realistic weapons to the game, then check out his mod: Weapons of the New Millenia[www.nexusmods.com].

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the weapon. Use Robojumper's Customizable Secondary Weapons to make the secondary weapon to have its own customization.
-Custom sounds from Insurgency.
-You can configure the mod to your liking.
-You can upgrade the weapon to magnetic and beam tiers.
-Custom model for the free kill, miss damage, and extended mag upgrade (Ext. Mag is useless for a pistol. It's included in the pack anyway in case someone wants to do something about it).

KNOWN ISSUES

-I've reduced most of the texture from 2048x2048 to 1024x1024, saving everyone some memory. Honestly, there isn't any reason to use 2048x2048 and bigger for weapons.
-I've disabled the rest of the attachments, since there aren't any models for those.
-UI Icon is way too small in the Squad Selection screen. It needs a much bigger icon to fix this issue.

TODO

Fix some bugs, if any.
Port more weapons.

CREDITS

Model/Textures:
Kimono for creating the 92FS model.
Millenia for creating the textures and the silencer model. If you like more realistic guns in Fallout: New Vegas, check out Weapons of the New Millenia[www.nexusmods.com].
E3245 for porting and creating additonal textures for the weapon.

Sound FX:
Insurgency, developed and published by New World Interactive.

Weapon Icon:
Some Japanese Website[avro504.web.fc2.com]


Mods that I used in the screenshot:

MW Armor Pack by Uncle Gunman.
Titanfall Gear by Dor.
Military Camo Patterns.


I might be forgetting some, please speak up if you think I'm forgetting something.

If the original author(s) want this content taken down, then please contact me as soon as you can.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.01
-Support for LW2.
-Known Issue: The UI Icon is way too small. It needs a bigger icon to replace the old one.

Release ver: 1.001
-Fixed a bug in the ini.

Release ver: 1.000
-Initial release of this mod.
Popular Discussions View All (2)
0
Oct 18, 2016 @ 6:26pm
PINNED: General Feedback Thread
∑3245
0
Oct 18, 2016 @ 6:25pm
PINNED: Bug Report Thread
∑3245
22 Comments
루시퍼 Sep 3, 2017 @ 1:07pm 
there is currently bug that usp,m92fs pistol has zero damage for somehow at vanilla xcom.
i hope you fix later..
∑3245  [author] Aug 18, 2017 @ 7:09pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
ODSTbag337 Jun 16, 2017 @ 8:29am 
Hey, quick question. Are you going to make a Long War 2 version of this mod, or is that even a good idea?
Capatain Cody Feb 20, 2017 @ 3:44pm 
EXCUSE ME!!!!!!!!!! BUT THIS IS UNCALLED FOR!!!! HOW DARE YOU ALLOW A M9 TO DO ANY DAMAGE WHAT SO EVER!!!!!! It should only do 1dmg and always miss.
Rocoloco Feb 3, 2017 @ 7:02am 
@E3245 Ah, thanks mate :D
∑3245  [author] Feb 3, 2017 @ 12:01am 
@Rocoloco
You need this mod, since it contains the LW config files that you need to get the next weapon tier.

http://steamcommunity.com/sharedfiles/filedetails/?id=848352589
Rocoloco Feb 2, 2017 @ 10:28pm 
Am I missing something or how do you get the higher tier versions of the gun in LW2? I've researched magnetic everything already, and it doesn't show up in the build items list.
IПVIƧIGӨƬΉ Nov 5, 2016 @ 11:04pm 
Amazing! :srfrag:
Mabs Nov 2, 2016 @ 5:08pm 
That fifth screenshot is fabulous.
Arkhangel Oct 20, 2016 @ 3:19pm 
the customizeable secondaries really just needs more work into it. get some actually unique looks for the pistol mods, i mean, like your's, rather than shrunken down versions of the rifle, Shotgun, Shard Gun and so on.
all the big guns have their own, so it's only fair the little guns get their own.