Distance

Distance

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Dance
   
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Mode: Sprint
Tags: level
File Size
Posted
Updated
1.296 MB
Sep 30, 2016 @ 6:51pm
Oct 9, 2019 @ 1:33pm
3 Change Notes ( view )

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Dance

Description
Made completely to celebrate Distance's entire freedom!
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In the span of two months of work,
this was one of the most challenging maps Ive ever made. I wanted the Player to have 100% freedom at the same time as having one straight direction to drive in. Instead of moving linearly along one path or seperate split-paths, the Player instead is forced to move Down along a mountain side, always ending up at a goal no matter which direction they so choose and in this case, the only way to go backwards here is to move Up.

Wile I was working on this map a problem occured, Checkpoints. In Distance, when a Checkpoint is placed you need to specify which direction you want the Player to respawn in, I didn't want to force the Player to a certain path so I figured I'd place the Checkpoint's rotation in relation to the aproximate situation I expected the Player to be in when finding such a Checkpoint! I also edited and invented my own looking Checkpoints to put in this map so be on a lookout for strange Node's covering the mountain.(Making their looks to fit the map was a difficult challenge on its own, believe me..)

Though there is complete freedom, the only way to finish a map in Distance is to cross an End-Zone. There is two ways I thought of doing this, one would be to set a large enough teleporter at the bottom of the mountain so that once you reached the bottom surface you would always hit (be teleported to automatically) the End-Zone, the second way I thought of doing aswell as chose to do is set up Five End-Zones that I slightly suggested to the Player to Drive to by color-coding each one's path, though at the same time I wanted the Player's freedom to stay in mind I needed to keep everything around them to stay interesting enough for them to keep playing. If the map was just driving down a normal mountain, it would be interesting and exciting at first if not extremely intense, but that feeling can only go on for so long and I would've been forced to make the map alot shorter. (And even so, I might keep the idea in mind and make a map like that later on.)

From what studies Ive gathered from both friends and random Players, everyone if not most everyone seems to enjoy both exploration and interesting designs, so I built each path with Its own "Feel" and made each one uniqe in Its own way. (aswell as might have hidden some other things in some places aswell... shhh..). In short I wanted to make a map like no other has been made before, and had playing the game SSX as a kid, Its what inspired me to take on such a steep mountain esc design of a map. (though there's no snow so...)

I lastly thought of making this map as fun to play to both Beginners and Vetrans of Distance alike, in order to do so I made each aproximate path have varying difficulty which you can see below.

Green: Advanced
Blue: Advanced
Orange: Normal
White: Expert
Red: Nightmare (for Speedrunners!!)


Find them all and more at your own curiousity!
Have Fun!

(**Auther's Note: There may or may not be a frames problem depending on how good your computer can run! There's kind of... uh.. y'know a whole ton of objects! I mean It's like Five tracks in one, what did you expect? I did the best I could, sorry for any inconveniences.)
4 Comments
TS_Mind_Swept Oct 13, 2018 @ 11:46pm 
I was about to play this map after reading most of the description, but then you mentioned frame rate issues, and my low grade potato can barely run inferno with no particles, reflections turned off and fairly low visual quality, so I guess that’s a no....
Backgrounds'  [author] Oct 2, 2016 @ 5:11am 
DeepFriedZombie; I didn't add alot more objects in the small spaces inbetween the colored sections because I wanted to save on fps, I suspected that If i put too many objects in, the game would begin to lag alot, and I reeeeally didn't want that to happen, so I put less detail into the inbetween spots. But hey, getting lost is part of the experience of exploration right?!

FS100; It does work, its just delayed a couple of moments, and in which case I delayed it too much so that you hit the wall and die right before it trigger's, well... all I could say is... "woops". :)
Fabi Winterstar Oct 2, 2016 @ 4:49am 
The finish in the fire section doesn't work. Is that intended? :o
nickolaij Oct 1, 2016 @ 11:37pm 
You have stuck true with what you set out to make and it is really good, well done :) The only thing that could confuse me from time to time was the lack of 'decoration' in some areas, not necessarily because it needed it but sometimes it made me feel whether a direction I was travelling was valid. However, this track (or 5) is actually really impressive :)