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I only added a recipe for the inert stones because they have absolutely no use in the game other than existing.
(They might have a use for hardcore role players, but they have no use in the game.)
Your game completion is not affected.
its a bug or they somewhere else?
You should find XC_Encounters on the Nexus, it has been removed from Steam some years ago.
Currently, I do not check the Nexus more often than maybe every 3 years, so if a link changes, I will not catch it.
You can search (or browse) the Nexus for XC_Encounters and should find it there.
(Unless it has been removed there as well.)
Stances turning off after combat is built into the game engine and cannot be changed by a mod.
(Which is the reason why I could not use a stance as the auto-pickup toggle skill.)
I guess that an object script might be able to auto-turn a stance on again after combat (but that would not help the mod, because the "off event" would have already been sent to the story script).
In Luculla mines however, you are not supposed to have that skill yet, by design. You are supposed to find a way to avoid them.
The game is of course very playable with death knights in them, as thousands of players have finished the game before.
That would however require unpacking the mod and edit the two bedroll objects (global objects for Osiris if I remember correctly).
When I Introduced the bedrolls, I thought it would go quite well with the sometimes silly tone of the game, (Looks like a bad decision in hindsight.)
My own modding skills for the game are quite rusted nowadays almost seven years after realease of the mod.