Cities: Skylines

Cities: Skylines

200 ratings
Hypernova
   
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File Size
Posted
Updated
5.582 MB
Sep 21, 2016 @ 12:15am
Sep 21, 2016 @ 2:16am
2 Change Notes ( view )

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Hypernova

Description
Hypernova Supermarket
You need to use the Ploppable RICO Mod by AJ3D to function as intended. Otherwise it's unique building (level 2).


INFO

- commercial high
- level 2
- 120 workplaces
- 32 000 construction cost


Model INFO

maps - d,n,s,a,i (2048x1024)
triangles - 1746
LOD triangles - 90
10x14
19 Comments
s.f.s.d May 17 @ 2:19pm 
Jeden z nejhezčích modelů obchoďáků, co tu na workshopu je. Díky moc.
Melancholy of Life Nov 6, 2020 @ 10:45am 
Cheers slovakia brother. This shop is childhood.
AngryDragon Jan 30, 2018 @ 11:24am 
Would it be possible to get a version of this building without the parking? It would make the asset more customizable. The newer parkings are definitely far superior to what we had when you originally made this asset.

http://steamcommunity.com/sharedfiles/filedetails/?id=1285201733
Kyrazor200 Oct 7, 2016 @ 4:05pm 
@Tomas, I kinda thought that. I came up with a fix, I moved the building back from the road and ran a small road along the front off of the main road and made a one way loop to manage the traffic. This works well. Have implemented this strategy now to other high delivery traffic structures. I appreciate the reply
Tomas13TO  [author] Oct 7, 2016 @ 10:05am 
@Kyrazor200 That's not possible. I can't change the game mechanics.
Kyrazor200 Oct 5, 2016 @ 3:11pm 
Your building is absolutely great!! I do however have a request. Is it possible for you to fix the building where the AI deliveries go to the back of the building? I have had to move this building twice, now onto a 4-lane with turn lane at a dead-end. The delivery trucks are so many that they keep a steady line backed up while waiting to be next to deliver their goods. I am forced to put the building at a dead-end just to make it easy for delivery vehicles, and to keep from backing up traffic for 2 blocks
Tomas13TO  [author] Sep 27, 2016 @ 10:16am 
@manollobango Yes, of course. That new RICO mod is a testing version. Once that has been confirmed stable, the old version will be updated.
[AiR] Bango Sep 27, 2016 @ 6:10am 
The RICO mod isn't longer supported but there is another one. Does your Asset work with the new one ?
matheus.mas94 Sep 26, 2016 @ 6:58pm 
But overall the building is awesome.
matheus.mas94 Sep 26, 2016 @ 6:57pm 
Why do you have to use these special props? most people won't even notice them ingame. It sucks for low budget users to have to download different props for every asset and have them slowing our game at the end of the day.