Cities: Skylines

Cities: Skylines

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Parking Lot Roads
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Assets: Road
File Size
Posted
67.991 MB
Jan 28, 2018 @ 8:00pm
1 Change Note ( view )

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Parking Lot Roads

Description
I can't drive 55 - no really, I can't, it's a parking lot...

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

ParkingLotSnapping from yenyang can be used to make placing the parking space markers much easier, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2594569657

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
- Road Anarchy, Necessary to place the parking lot markers.
- Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
- Move It!, recommended for fine tuning the parking markers placement.

See Also:
16m Asymmetric Parking Road - http://steamcommunity.com/sharedfiles/filedetails/?id=1285230481

60° Parking Lots - Left Hand Traffic - http://steamcommunity.com/sharedfiles/filedetails/?id=1293869603

60° Parking Lot - Right Hand Traffic - http://steamcommunity.com/sharedfiles/filedetails/?id=1293870311

Poorly Maintained Parking Roads Re-skin - http://steamcommunity.com/sharedfiles/filedetails/?id=1303772884

Poorly Maintained 16m Asymmetric Parking Road Re-skin - http://steamcommunity.com/sharedfiles/filedetails/?id=1303766506

ParkingLotSnapping from yenyang - https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2594569657

Contained in this pack
--Roads
16m Service Road
22m Parking
40m Parking
58m Parking

--Single Space Parking Markers
1x1 Single
1x1 Parking

-- Special Parking Markers
1x1 Handicapped
1x1 Electric

--Row Parking Markers
4x1 Parking

--Double Row Parking Markers
3x2 Parking
4x2 Parking
8x2 Parking

For the sake of brevity, I'll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it's a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn't want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don't push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

Tips for how to use these roads
-Place down the parking lot roads of whichever size you desire.
-Use Road Anarchy to place the parking lot markers on top of the road in the desired pattern.
-The roads feature worn areas on the pavement directing you to where the isles are. Cars will drive down each of the isles in both directions, use Traffic Manager Presidents Edition to disable the lanes if desired.
-Use Move It! to make fine adjustments to the parking spaces as desired. Since these parking spaces are inset to the ground, it can sometimes be difficult to remove the parking spaces without Move It!
Popular Discussions View All (15)
17
Dec 20, 2023 @ 6:35am
Not Working
TheLegend9700
14
Sep 4, 2021 @ 8:07am
Snowpiles...
KvaGram
4
Feb 20, 2023 @ 12:57pm
I have errror graphics parking lot road
Viktor
905 Comments
patrioticparadox Apr 8 @ 8:02pm 
Y u no reed?
Ryzarez018 Apr 5 @ 8:06am 
Why there is no zone grid?
YanZHI ‾ _‾ Mar 31 @ 3:54am 
666
TBDG Dec 21, 2023 @ 4:54pm 
This mod is not showing up in my mods tab inside content manager, but it is showing up in the steam workshop tab
patrioticparadox Dec 11, 2023 @ 9:50pm 
You should not be using NExt 2
TheLaughingArcher Dec 11, 2023 @ 8:00pm 
I think Network Extensions 2 hides the maintenance tab where we can find the parking lot roads. Does anyone know any way around this?
kisvincze Nov 26, 2023 @ 9:57am 
Not just you.
andy.santos90 Oct 8, 2023 @ 4:21pm 
Is it just me or can we no longer zone these parking lot roads.
bakepotatou Oct 4, 2023 @ 6:34pm 
No base generated: 1285201733.1x1 Single Space Parking_Data [Core]
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe

at Mono.CSharp.CSharpCodeCompiler..cctor ()
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler ()
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp)
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj)