Distance

Distance

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the first space elevator
   
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Difficulty: Advanced
Mode: Sprint
Tags: level
File Size
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912.392 KB
Sep 19, 2016 @ 6:09pm
1 Change Note ( view )

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the first space elevator

Description
a long time ago, man kind <blah blah blah> space elevator <blah blah blah> historic ruins <blah blah> very dangerous.
you get the idea. now go! do that thing you do!
6 Comments
femptocrisis  [author] Sep 26, 2016 @ 9:02am 
true. some of my harder tracks just remove wings wholesale, because the wings would make it too easy.

these more recent tracks allow the wings to stay, since there are no challenges that would be averted with use of wings without hurting your split. however there is one transfer at the beginning that if you miss, your better off just resetting than trying to use wings, because the track pulls away, and you would have to fight gravity to get back up to it. that transfer makes a good arguement for disabling wings initially, then bringing them back at a later time.

who knows, I might be able to just finesse the issue, when I have a chance to look at it in-editor.
MCrekna1 Sep 23, 2016 @ 6:42pm 
imo disableing flying isnt a great thing to do unless you want to really force people to do transfers. The official tracks use it in virus areas to emphasize the damage that the virus does and to force you to use the mechanics that they want you to learn. In general I don't think it is needed unless it is intended to be dificult. Allot of tracks disable flying simply to prevent skips. If that isnt the case then it should be fine. But consider how some people might like to be able to recover from a failed transfer by flying.
femptocrisis  [author] Sep 23, 2016 @ 5:26pm 
thanks you guys, its good to hear I'm at least improving.
--
MCrekna,
I am in complete agreement with you about the obstacles in the last tunnel and the medals. those are definite mistakes that can be easily fixed.
The long straight part i'm less sure about, as it was intended to provide a transition from light to dark, with storm clouds closing in. It hard sometimes for me to know when to put emphasis on obstacles vs when to put emphasis on atmosphere. I suppose I could go back and add some twist or challenge to that part, however.
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Kirby,
you're right, I probably should disable wings for that stage. they don't help much there, and may lead to someone thinking they need to fly when they are supposed to stick to the track.
also true that I could probably have provided better warning about the transfers in part1. those transfers come up fast and aren't the best lit :x

thanks for the feedback! I'll remember these when I'm making tracks in the future :)
Kirby Sep 21, 2016 @ 4:03am 
I think my only complaint was the ability to fly in earlier sections and how the scenery didn't exactly give me full warning on track transferring.
MCrekna1 Sep 20, 2016 @ 3:07pm 
More of a nitpicky thing but starting a track on a slope like that is not ideal as the car starts moving before the game starts. Basically starting a map like that gives an advantage on multiplayer and leads to people making private servers just to run that map.

Anyways I hope this stuff is helpful, aslong as you end up shortening the track there really isnt anything to prevent you from further working on, and uploading it. Oh yeah, medal times seemed pretty off. you should look into that.
MCrekna1 Sep 20, 2016 @ 3:06pm 
Ok, so after seeing how quickly you pushed this out I had to give it a run. Overall, much better than the first. The difference in gameplay and feel is quite astronomical. However, there is still allot that could be improved.

For one, really repetative scenery. You kinda had 3 "sections" going on. The virus one especially had nothing interesting to it and the frequency of the decorations on the side gave you nothing to look at.

Track wize, again big improvement, you could definitely tweak a good amount. Some of the transfers in the first section are really tight and definitely could be improved. The track overall has a nice flow to it, up until the tunnel-ish area. Right before it is a long uninteresting straight away. That could be shortened significantly. The tunnel itself doesnt really drag on but it is dificult to see some of the obstacles, and could benefit from some improved cooldown placement.