XCOM 2
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Extract Corpses
 
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0.630 MB
Sep 19, 2016 @ 7:39am
Jun 21, 2017 @ 3:03am
8 Change Notes ( view )

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Extract Corpses

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Description
Very compatible version of corpse carrying that patches animations into the archetype rather than overwriting. Part of Guerrilla War

Because we use archetype 'patching' when the game loads, you can add lines to the configuration for any enemies you want to be able to 'carry' off the map. This mod works best with 'Reinforcement Mission', so you actually have a reason to extract corpses by hand.

The mod also features a Fulton Harness, an item which lets you extract corpses directly from the battlefield without carrying. No animations are attached but it makes a huge strategic difference.

Configuration is done via XComExtractCorpses.ini:

; configure the cost and ammo charges within the Fulton Harness
[ExtractCorpses.ExtractCorpses_Item_FultonHarness]
FultonItemEnabled=true
FultonCharges=2
FultonSupplyCost=35
FultonBlackMarketCost=15

[ExtractCorpses.ExtractCorpses_Ability_DeployFultonHarness]
FultonExtractRange=288
FultonActionCost=1

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

; configure the visualisation of Fulton's effective radius on civvies and friendlies, enemies always show
[ExtractCorpses.ExtractCorpses_X2AbilityPassiveAOE_ShowFultonRadii]
bShowFriendlyUnits=false
bShowCivilians=false
Popular Discussions View All (4)
16
Nov 7, 2018 @ 9:57am
fixing Viper Carrying animation
krumiro
10
Nov 2, 2018 @ 10:57pm
How to add new enemies to work with this mod?
DBL
1
Oct 9, 2017 @ 6:03am
Fulton "Reloading/Refund" Exploit
DestroyerJamie
< >
318 Comments
shavy Mar 11 @ 2:31pm 
can you make it possible for mind controlled enemies to evac/ pick up corpses and alies so you can make them carry stuff for you? thanx
ОniКanji Jan 7 @ 4:06pm 
@lil dave
I believe so yes
lil dave Jan 7 @ 12:59pm 
Does this work with LW2? And if so, what bodies can be picked up by default without opening the ini file?
krumiro Nov 2, 2018 @ 12:50pm 
;) I've tried to fix it for more than an year unsuccessfully debt to my lack of skills in the body motion subject.. (see discussion above)... I'm actually using my own version of this mod since more than a year: "[WotC] RW Realistic Carrying Bodies" which is not openly published yet because still needs solving a few issues (such as the Viper tail) and that adds a lot of more stuff... ;)
Zorlond Nov 2, 2018 @ 5:27am 
Just a bit of silly I thought I'd share... https://steamcommunity.com/sharedfiles/filedetails/?id=1554409719
fexproducciones12 Jul 12, 2018 @ 7:56am 
after i download this mod i get stuck in black screen when is loading
fexproducciones12 Jul 11, 2018 @ 6:31pm 
im subscribe the mods and my xcom 2 only have lw2 im not have the wotc dlc, i dont know why dont appear the option of the Fulton Harness anyone ?
Franimus Jul 2, 2018 @ 7:13pm 
I'm seeing a bug when I have to evac soldiers who were bleeding out but stabilized. After the loading screen inside the skyranger, I press a key to continue and the screen goes black except for a game mouse cursor. It freezes there, playing the music until I Ctrl+Alt+Del and log off (can't bring task manager to front to kill process).
This bug is very consistently repeatable for me; it has happened so far on monument and smash & grab missions.
Can't say for certain if this mod is the one at fault, but all things considered...
ОniКanji Jun 26, 2018 @ 10:56am 
Can’t extract Chrysillids, is that normal ?
Dominos_Pepe May 8, 2018 @ 1:47pm 
that moment when you fulton out a vip on kill capture

and it bugs out

-___- other than that this mod works great