XCOM 2
137 ratings
[Vanilla] M1911 - Redux Edition
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
30.799 MB
Aug 29, 2016 @ 10:49am
Jan 25, 2017 @ 1:13am
3 Change Notes ( view )

Subscribe to download
[Vanilla] M1911 - Redux Edition

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
This mod adds the Colt .45 M1911 pistol for any soldier that can wield it. I don't want to let this weapon go to waste since Yard already ported it first, so think of it as a definite edition/upgrade/fix/whatever of his port.

Millenia, the author of Weapons of the New Millenia mod for Fallout New Vegas, granted permission to port his work from Fallout New Vegas to XCom 2. However, he can't grant permission from several models that he used from other authors. I have to track the original source and make sure to read over their license and properly credit the author. If you love Fallout New Vegas and wanted to add more realistic weapons to the game, then check out his mod: Weapons of the New Millenia[www.nexusmods.com].

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the weapon, however it will inherit the primary weapon/soldier's color and camo.
-Custom sounds from Far Cry 3.
-You can configure the mod to your liking.
-You can upgrade the weapon to magnetic and beam tiers.
-Custom model for the free kill, free fire, and extended mag upgrade (Ext. Mag is useless for a pistol. It's included in the pack anyway in case someone wants to do something about it).

KNOWN ISSUES

-I've reduced most of the texture from 2048x2048 to 1024x1024, saving everyone some memory. Honestly, there isn't any reason to use 2048x2048 and bigger for weapons.
-I've disabled the rest of the attachments, since there aren't any models for those.
-UI Icon is way too small in the Squad Selection screen. It needs a much bigger icon to fix this issue.

TODO

Fix some bugs, if any.
Port more weapons.

CREDITS

Model/Textures:
Freefall of Gamebanana for the M1911 model[gamebanana.com].
Millenia for creating the textures and the silencer model. If you like more realistic guns in Fallout: New Vegas, check out Weapons of the New Millenia[www.nexusmods.com].
E3245 for porting and creating additonal textures for the weapon.

License for the M1911 model: CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-NODERIVS 4.0 UNPORTED LICENSE.[creativecommons.org]

Sound FX:
Ubisoft and its studios for creating Far Cry 3.

Weapon Icon:
Activision/Infinity Ward for publishing/developing Call of Duty: Modern Warfare respectively.

Translation:
Mystermask for the French translation.

Mods that I used in the screenshot:

MGSV BDU Pack by Ninja Nub.
Military Camo Patterns.

I might be forgetting some, please speak up if you think I'm forgetting something.

If the original author(s) want this content taken down, then please contact me as soon as you can.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.1
-Support for LW2.
-Known Issue: The UI Icon is way too small. It needs a bigger icon to replace the old one.

Release ver: 1.01
-Added French translation. Thanks to mystermask for translating this mod.

Release ver: 1.0
-Initial release of this mod.
Popular Discussions View All (3)
3
Jun 27, 2017 @ 10:24pm
PINNED: General Feedback Thread
∑3245
1
Oct 22, 2019 @ 2:39am
PINNED: Bug Reporting Thread
∑3245
19 Comments
HATERADE Jan 12, 2019 @ 1:39pm 
Would really love to see this bad boy back in WOTC.
∑3245  [author] Aug 18, 2017 @ 7:10pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
Red Apr 18, 2017 @ 11:49pm 
I use Musashi's gunslinger and primary pistol mod. How could I get a M1911 as a primary?
Mabs Dec 11, 2016 @ 11:57pm 
A minor nitpick but the hammer should be cocked.
75338 Nov 17, 2016 @ 5:24pm 
NOTE that afaik Mod Everything is only required to put attachments onto the pistol. If you prefer the vanilla pistol gameplay, then it's not needed. If this is incorrect, please let me know.
Dandelyon Oct 10, 2016 @ 1:02pm 
Ok, thanks!
∑3245  [author] Oct 10, 2016 @ 12:46pm 
@Dat738
Yes and no. You research the necessary item to unlock mag weapons, but the weapon is built separate. You can use XSkin system if you don't feel like paying 3K Supplies to upgrade each individual weapon.
Dandelyon Oct 10, 2016 @ 12:19pm 
Does this upgrade to mag/beam tiers automatically with upgrading the standard pistols? If not is there an ini file I can edit to make it happen?
Fuzzyballs01 Sep 24, 2016 @ 1:59pm 
freakin finally
I've been waiting for either him to update his mod or someone else to make an upgradeable one
∑3245  [author] Aug 31, 2016 @ 12:11am 
@Farkiller
I haven't found a way to extract from that game or found anyone who actually extracted the models from FC4. However, I did extract the AJM 9 and its attachments from Blood Dragon myself.