Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Listening
   
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Modules: Regular Module
Other: Missions
File Size
Posted
Updated
6.882 MB
Aug 13, 2016 @ 7:15pm
Aug 17, 2016 @ 12:21pm
5 Change Notes ( view )

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Listening

Description
Listen to the sound and enter the right code. Best played with headphones so the experts can't hear.

Manual:
https://www.dropbox.com/s/ifu2lm694vqg97s/Listening.pdf?dl=0

Module ID:
Listening
20 Comments
DeaderSurvival Jun 21, 2021 @ 11:10pm 
Yeah, if there could be an online source with what each sound is, it'd be nice considering most sound clips are too short to actually be able to discern anything, if you don't know what to listen for.
Hayden Mar 2, 2020 @ 5:15pm 
no sound from this module
alpha8404 Feb 10, 2020 @ 4:36am 
rexkix Nov 23, 2016 @ 10:58am 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
dragonfly19981 Sep 3, 2016 @ 4:45pm 
s the cow sound taken from Minecraft?
rexkix Aug 24, 2016 @ 12:54am 
The Arcade sound effect goes on longer than the tape runs. It even goes on after the tape has rewound and is done.
Skoi Aug 22, 2016 @ 5:52am 
cool, but maby you should add that you can't get a strike annymore afther you disarmed the module.
And add a lets to let you know how manny buttons you already pressed
FurbyFubar Aug 17, 2016 @ 3:12pm 
Typo in manual: "Saxaphone" should probably be "Saxophone".
Hendruid Aug 16, 2016 @ 4:48am 
That depends on your setup, thats pretty rough if you have a headset? And I doubt thats intended.
Perky  [author] Aug 16, 2016 @ 4:46am 
You could always play the sound through the microphone so the experts can hear it too.