Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Listening
20 Comments
DeaderSurvival Jun 21, 2021 @ 11:10pm 
Yeah, if there could be an online source with what each sound is, it'd be nice considering most sound clips are too short to actually be able to discern anything, if you don't know what to listen for.
Hayden Mar 2, 2020 @ 5:15pm 
no sound from this module
alpha8404 Feb 10, 2020 @ 4:36am 
rexkix Nov 23, 2016 @ 10:58am 
FYI, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks.
dragonfly19981 Sep 3, 2016 @ 4:45pm 
s the cow sound taken from Minecraft?
rexkix Aug 24, 2016 @ 12:54am 
The Arcade sound effect goes on longer than the tape runs. It even goes on after the tape has rewound and is done.
Skoi Aug 22, 2016 @ 5:52am 
cool, but maby you should add that you can't get a strike annymore afther you disarmed the module.
And add a lets to let you know how manny buttons you already pressed
FurbyFubar Aug 17, 2016 @ 3:12pm 
Typo in manual: "Saxaphone" should probably be "Saxophone".
Hendruid Aug 16, 2016 @ 4:48am 
That depends on your setup, thats pretty rough if you have a headset? And I doubt thats intended.
Perky  [author] Aug 16, 2016 @ 4:46am 
You could always play the sound through the microphone so the experts can hear it too.
Hendruid Aug 16, 2016 @ 4:15am 
Is it an idea that there is a online list of the sounds, as in being able to hear them so you can practice them, because as soon someone doesnt know which sound it is the module can't be disarmed which can be rather frsutrating. I really like the module though.
Wristwatch4 Aug 14, 2016 @ 8:12pm 
It seems as though the Black Textures Issue isn't related exclusively to Hexi's Mod. Even having only the modules from the Original 19 addons + Listening is causing the Buttons and Speaker to appear black, at least for me.
Hex Aug 14, 2016 @ 3:21pm 
Ths speaker goes black with other mods too, however the buttons going black is related to the text shader I use. It's possible I've used the wrong one, waiting on confirmation.
Perky  [author] Aug 14, 2016 @ 1:39pm 
The ModKit need documentation for textures and shaders, it seems using shaders other than mobile/diffuse or textures other than advanced will cause the game to error (the application wont crash but the bomb wont activate and input is ignored) or textures to show up black.
Bashly Aug 14, 2016 @ 12:28pm 
The black texture issue appears to be related to me having Hexi's Advanced Modules on, for some reason.
Bashly Aug 14, 2016 @ 12:21pm 
Just tried this out. I can solve it, but only by referring to this page for the preview image, because in my game all the keys on this module are black (https://dl.dropboxusercontent.com/u/10007419/black_keys.png) . The logic works (as long as the symbol keys don't get scrambled I'm assuming).
rexkix Aug 14, 2016 @ 12:13pm 
I like the ideas behind this module

1. It doesn't work correctly with the gamepad.

2. What is the name of the module in the ModKit. I'd like to make custom Missions that include this module. Thanks.
Johnny Speed Aug 14, 2016 @ 9:53am 
cool
Perky  [author] Aug 14, 2016 @ 4:42am 
Yeah that's a mistake, only the 2nd one applies. I should fix that...
jmanrocks152 Aug 13, 2016 @ 10:37pm 
I've only read the manual, but is Thrush Nightingale supposed to be on there twice?