Cities: Skylines

Cities: Skylines

148 ratings
Temperate Blue-Green Water 2017 Updated
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
33.167 MB
Aug 10, 2016 @ 9:47am
Jul 28, 2017 @ 3:44pm
9 Change Notes ( view )

Subscribe to download
Temperate Blue-Green Water 2017 Updated

In 1 collection by MrMiyagi
Miyagi's Best Maps and Themes
87 items
Description
Update 28 July 2017 - major update
- Daylight Classic no longer required, but still can be used
- No more ruined under buildings (pure grass)
- Many improved textures but still reasonable file size so low end computers can still use
- Oil and Ore are now paintable meadows of flowers (or fallen leaves)
Ore is poppy like red flowers
Oil is yellow and orange flowers, or fall leaves if you like

Update 6 Oct 2016:
Changes to cliff normal (should make the cracks look a lot more fine rather than large black marks),
Cliff Texture changed from vanilla to customized
Ruined Texture changed, appears to reduce lines visible before

Changes can be made to themes, so if you have any ideas, thoughts or suggestions, feel free to leave a comment!

FEATURES:

- Color Sanity: NO pollution ground effect, water pollution very slight color, fertile and forest areas tiny shade different, Oil barely noticeable, Ore matches the colors of the rock texture, No rock sprites, No grass sprites

- Deep blue-green water color replaces default pale light blue, opaque water. Custom water normal (wave effect). Inspired by OWL's water colors

- New "Ruined" Texture - the texture that goes between grass and cliff/rock makes some noticeable tiling and stands out a little more than I prefer. New texture minimizes the tiling and makes a less noticeable change from grass to rock

- Grass less bright light green, more towards less saturated slightly darker green. This change also aims to complement Mr Maison's realistic tree colors

- Cracked rock effect via custom rock "normal texture"


*** Southern Hemisphere Summer Sun Rotation ***

Sun rotates along the approximate location of the Tropic of Capricorn (southern summer), so it will also work for a Temperate fall/winter location in the frost free parts of the northern hemisphere


************************************************************************************************************

**' I USE DAYLIGHT CLASSIC MOD TO GET THE CRISP COLORS AND SHARP CLARITY YOU SEE IN PHOTOS **
https://steamcommunity.com/sharedfiles/filedetails/?id=530871278&searchtext=classic



Tips for Map Makers:
- Remember to flip your real-world heightmaps upside down (so South faces the top of the image... yeah, I know). This is the default backward setting for Cities Skylines - the sun rises in the West and sets in the East lol. I just now figured out how to switch the sun rotation for custom themes, but I'm going to keep making maps flipped so S faces the top of the heightmap image. This is so users can also use a vanilla theme and still have the sun going the right direction.

If you want to make a theme with correct sun rotation for yourself so you don't have to flip your real location heightmap upside down, you move the longitutde slider in the theme creator to the left side of the middle point. Time Machine mod can also be used by users instead.
22 Comments
MrMiyagi  [author] Dec 15, 2018 @ 1:16pm 
Hi enzo.says The pictures are using Daylight Classic, classic sun brightness. That might be the difference. It improves the looks of the game so much. Picking an LUT is like looking for a needle in a haystack :D I use default LUTs to design these themes, so that if you pick an LUT, whatever changes that LUT makes for buildings will also alter the natural area in the same way.
I use the mod Relight (which requires Ultimate Eyecandy mod). Relight comes with a ton of different LUTs, all of them make the visuals crystal clear and much more realistic. If you're feeling brave, give that a try ;) It*s worth it.
[2RCP] Enzo Dec 12, 2018 @ 11:56am 
thanks for this! do you have any recommended LUT ? I can't get the cliff with this nice dark brown. cheers
ElRash-Tuki Jul 31, 2017 @ 3:18pm 
I love this map! but can you please change the texture of the grass, because it looks kind of repetitive... :steamhappy:
FranLITT Jul 28, 2017 @ 4:22pm 
Found it and thanks
MrMiyagi  [author] Jul 28, 2017 @ 6:55am 
Hi FIRENATORR300, it's Wollongong, Australia. It's the last map listed at the end of this collection. http://steamcommunity.com/sharedfiles/filedetails/?id=812364019
Also on the list is Shellharbour, Australia is very similar, but uses Markfire's Monte Belo theme
FranLITT Jul 28, 2017 @ 3:14am 
whats the map in the picture
bobr Oct 8, 2016 @ 12:21am 
It looks stunning MrMiyagi, thanks :)
MrMiyagi  [author] Oct 7, 2016 @ 5:50pm 
Okeedoke bobri, it's back to original except that one attempt at improving the black crack lines. Thanks for giving some feedback and helping out! :)
MrMiyagi  [author] Oct 7, 2016 @ 5:35pm 
hi bobri, wait wait :) it's okay. I'm glad you wrote to me. I need your ideas and thoughts about any changes, so I can make more changes or roll back the changes to go back to original. I'm not too happy with the cliff, either, and not happy with the green ruined, either. I'll roll it back to the original, but I'm going to make one change to the cliff - to the "normal". Those are the black cracked lines. Can you do me a favor and let me know what you think of that change once it's up? Restart Steam after I upload in a few minutes to get the rolled back (original) version.
bobr Oct 6, 2016 @ 9:55pm 
Just noticed the cliffs look pretty bad now as well. Very blurry. Any chance you can release the old textures so I can reconstruct the old theme?