Distance

Distance

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Perfect Storm
   
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Difficulty: Advanced
Mode: Sprint
Taggar: level
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512.368 KB
25 jul, 2016 @ 8:51
22 sep, 2018 @ 19:22
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Perfect Storm

I 1 samling av [DEAF] Phimeek
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Beskrivning
NOTE: Credit to Plasmawario for the Nitronic Power Rings!

In the year 2100, Global Warming have taken full effect on Earth. A city is hit the hardest with endless thunderstorms and you as a storm chaser, have provided us with full coverage of the endless storm better known as the 'Perfect Storm.' Months later, you find out that the city is flooding and will wipe out it faster than you expected. You take drastic measures and plans to escape the city using abandoned parts of the racetrack used for the Distance Cup Series 30 years ago. Can you escape the storm before it overruns the city?

My eighth Sprint level and perhaps the only time I used a backstory. As always, leave feedback!
15 kommentarer
Dr. Atomic 1 maj, 2021 @ 10:32 
fantastic map!
TinFoilMkIV 29 apr, 2021 @ 10:33 
While this track has been out forever by this point, I think it still holds up pretty well. The rain and lightning look nice without being overdone to the point where they get in the way of playing. The track itself strikes a good middle ground of not being overly hard, or throwing a lot of obstacles at you close together, while still requiring a decent level of competence to run through it smoothly. I find it to be a nice relaxing track that's fun to play.

Only nitpick I have, is that the description makes it sound waaay more dramatic then the level actually feels while playing it.
[DEAF] Phimeek  [skapare] 22 sep, 2018 @ 19:35 
Perfect Storm has finally updated after 2 years!

- New background.
- Rain is now more intense.
- and a few visual changes.
[DEAF] Phimeek  [skapare] 20 jan, 2017 @ 18:50 
@Sel Simple, they have a prefab rain particle in the object library in the Level Editor.
5el. 20 jan, 2017 @ 15:42 
Another one for my favourites. How did you get that rainy effect though?
Conan, Cimmerian 13 nov, 2016 @ 5:41 
sweet track
[DEAF] Phimeek  [skapare] 30 sep, 2016 @ 18:13 
GreySavant, what do you mean by flips?
GreySavant 29 sep, 2016 @ 15:17 
Please add more indicators where flips are needed.
Acey 6 aug, 2016 @ 15:11 
Fantastic track!
[DEAF] Phimeek  [skapare] 31 jul, 2016 @ 21:18 
Yeah, the part at the end was inspired by both JTrevail's Union and the REALLY HARD level in Distance called Inferno and it gave me a unique transfer. :)