Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its very interesting to search for ways to skip though and the skips are quite enjoyable to try.
This track is just made for masochists.
The track was designed with quick reaction time in thought, and other skilled players who have completed the track stated that the obstacles and transfers were spaced out enough to provide enough.
I beleive the main area of challenge always comes from the corruption esc section, which I admit has some major faults. But I see no reason to update such an old track mechanically.
The level is also far too long for its own good. A level that is extremely difficult and challenging should make up for it by being short, as to not frustrate a new player. Even if this level was incredibly easy, it would've been super boring simply down to its length. Even by perfect standards the level takes upwards of 4 minutes to finish. That is WAY too long for a challenge track. In addition it leads to an excess of repitition. The challenges quickly start repeating and you just find yourself going through the motions instead of having fun.
I'm sorry, but this is the very hallmark of bad level design. You can make things fun and extremely challenging without adding in a ton of artifical difficulty, which this level has way too much of. Great visuals, but the obstacles and trick sections are extremely poorly designed.
However, the obstacles and trick sections are all a case of memory challenges rather than dexterity challenges. The vast majority of obstacles show up way too fast for anyone to have time to react to, forcing you to replay the level a ridiculous amount of times to memorize it by heart. There is no true challenge to this level at all as it's just a matter of a grind to learn and master the level and then you can forget about it.
This process is made 100 times worse by the extreme sparsity of checkpoints, forcing you to replay very long stretches of level just to practice a single obstacle.
Continued in next comment.
PS - I took 16 minutes to finish it (Don't judge me ;P) .