Distance

Distance

721 ratings
Quarantine
   
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Difficulty: Nightmare
Mode: Sprint
Tags: level
File Size
Posted
Updated
1.260 MB
Jul 12, 2016 @ 8:08pm
Jun 24, 2017 @ 12:32pm
22 Change Notes ( view )

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Quarantine

Description
My first publishable Distance track. I put allot of time into this and learned allot about track design in the process of making it, and multiple, previous, subpar attempts. It went through allot of alterations as I figured out what I wanted for decoration.

Hopefully you enjoy Quarantine as you race between infected zones and a thriving city.

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Thank you DeepFriedZombie for alot of playtesting and dealing with me as I learned the editor.
25 Comments
Hotride Feb 19, 2020 @ 9:24am 
On track, I really like it but some sections are really not enjoyable. The visuals and the atmosphere are amazing, the track itself also. But the scissors thing midway through the track, and overall the amount of things that can go wrong in 3 minutes, its just not that fun.

Its very interesting to search for ways to skip though and the skips are quite enjoyable to try.
Host Mar 8, 2019 @ 2:21pm 
This is one of the top 5 levels for sure. Masterclass!
TheRealOwlG Feb 20, 2017 @ 9:21pm 
While I'll agree the level is extremely difficult and the lack of checkpoints makes players replay vast sections of the level just to practice a single obstacle, it's far from the worst track ever.

This track is just made for masochists. :demoticon:
5el. Feb 19, 2017 @ 8:08am 
@Mana I personally feel your comment is unfair and harsh. I'd request you to spend a few more hours in the game and then make a comment. Infact, he even has a level called Precognition that addresses the very issue of this level being hard on newer players. I mean, you're always entitled to your opinion but calling it a 'hallmark of bad level design' is a bit extreme IMO, comsidering that you're possibly the only one who thinks this is not a great level.
MCrekna1  [author] Feb 19, 2017 @ 7:53am 
Sorry you feel that way Mana. A lot of consideration went into the level design. Although I agree about the checkpoint sparsity, something that couldnt easilly be remedied with the current track layout, the obstacles and transfers, save for maybe 2 obstacles, were very well thought out and catered to higher level players.

The track was designed with quick reaction time in thought, and other skilled players who have completed the track stated that the obstacles and transfers were spaced out enough to provide enough.

I beleive the main area of challenge always comes from the corruption esc section, which I admit has some major faults. But I see no reason to update such an old track mechanically.
The Toblin Feb 19, 2017 @ 3:38am 
Continued from last comment:


The level is also far too long for its own good. A level that is extremely difficult and challenging should make up for it by being short, as to not frustrate a new player. Even if this level was incredibly easy, it would've been super boring simply down to its length. Even by perfect standards the level takes upwards of 4 minutes to finish. That is WAY too long for a challenge track. In addition it leads to an excess of repitition. The challenges quickly start repeating and you just find yourself going through the motions instead of having fun.

I'm sorry, but this is the very hallmark of bad level design. You can make things fun and extremely challenging without adding in a ton of artifical difficulty, which this level has way too much of. Great visuals, but the obstacles and trick sections are extremely poorly designed.
The Toblin Feb 19, 2017 @ 3:38am 
Probably the absolute worst level I've played in any racer to date. It's obvious the person who made this track just went out of their way to make an extremely difficult level just for the sake of being difficult. The level is gorgeous so there's nothing wrong at all with the visuals. They're nicely designed, colors are extremely well used.

However, the obstacles and trick sections are all a case of memory challenges rather than dexterity challenges. The vast majority of obstacles show up way too fast for anyone to have time to react to, forcing you to replay the level a ridiculous amount of times to memorize it by heart. There is no true challenge to this level at all as it's just a matter of a grind to learn and master the level and then you can forget about it.

This process is made 100 times worse by the extreme sparsity of checkpoints, forcing you to replay very long stretches of level just to practice a single obstacle.

Continued in next comment.
5el. Feb 13, 2017 @ 3:43am 
I just tried this one and I must say that is the best track I've ever played. In one level, you've managed to beautifully capture of the best of Distance, both interms of visuals and gameplay. IMO, the devs should use this as a marquee track for a gameplay trailer along with 50 Second Theory. Thanks for making this one (Also, I refuse to believe that this is your first map).

PS - I took 16 minutes to finish it (Don't judge me ;P) .
Slim soup Sep 13, 2016 @ 11:38am 
Nicely done!
Darth Porkins Sep 12, 2016 @ 2:11pm 
This is probably one of the most technically challenging tracks I've played. Great use of the grip mechanic and lots of neat transitions. A bit frustrating at times but overall really good.