RimWorld

RimWorld

746 ratings
Misc. MapGenerator
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.257 MB
Jun 15, 2016 @ 8:21am
May 11, 2024 @ 3:08pm
57 Change Notes ( view )

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Misc. MapGenerator

Description
- Blueprint MapGenerator
This will create some more detailed ruins on map creation.
Some are simple, some complex, some come with items, some with mechanoids,...
You can also add your own ruin blueprints to the collection.

(Note: This mod only works when you start a new colony!)


How to make your own blueprints:
- Look into the tutorial which you can find in your workshop folder:
...\steam\steamapps\workshop\content\294100\704182588\Help
- Or look up the tutorial file on my GitHub page[github.com]

If you want more blueprints, look here:
More Ruins Blueprints by AngleWyrm

(Version: 1.5.1)
Popular Discussions View All (1)
0
Jan 19, 2022 @ 11:44pm
Duplicate XML node with something
Hades the King
273 Comments
Hans-Landa Feb 9 @ 1:18pm 
You forgot to add Miscellaneous 'CORE' as a dependency to the modpage.
Slightly_Sane Jan 12 @ 8:23pm 
Using this mod starts me off with 6k building wealth and ruined a good start on a VFE Tribal wild men scenario by inflating my wealth too early. Rolled a map without the mod and started with 600 building wealth instead. Shame because I love the better ruin generation.
MangoCobra Nov 19, 2024 @ 8:55pm 
Weidly, I've got an issue where this mod is causing the starting pawns to... Not spawn?

I'll try to figure out what is conflicting with it.
Zorg56 Oct 19, 2024 @ 2:13am 
It dosent seem to be doing so, and it appears, atleast on a github, that this section of code is commented out.
Haplo_X1  [author] Oct 8, 2024 @ 2:51am 
Roof should be created automatically when it is a closed room.
Zorg56 Oct 5, 2024 @ 6:18am 
Is there a way to create roof for the buildings blueprints?
TracerFoxTEK Jul 6, 2024 @ 12:21am 
Xylem Jul 5, 2024 @ 7:14pm 
This mod adds a lot of flavor to exploration without going as far as Real Ruins. Thanks!

However, I have a problem: many ruins spawn with shelves. Often these are hidden in fog. When I attack and destroy a mech base, my guys will automatically start hauling everything to random shelves all over the map. And often they're in fog so I can't immediately stop them.

Could you set the shelf stockpiles to hold nothing by default? Or maybe there's another solution?
Haplo_X1  [author] May 11, 2024 @ 3:04am 
Hmm, maybe I've forgotten to update some file.. I'll take a look when I can access my computer.
RogueCmdr May 10, 2024 @ 6:04pm 
This is 1.5 but the mod manager says its 1.4