RimWorld

RimWorld

275 ratings
Misc. MapGenerator
 
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Mod, 1.0
File Size
Posted
Updated
0.366 MB
Jun 15, 2016 @ 8:21am
Jan 21 @ 12:46pm
36 Change Notes ( view )

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Misc. MapGenerator

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Description
*** You must load Miscellaneous CORE first for this to work without errors! ***

- Blueprint MapGenerator
This will create some more detailed ruins on map creation.
Some are simple, some complex, some come with items, some with mechanoids,...
You can also add your own ruin blueprints to the collection.

(Note: This mod only works when you start a new colony!)


How to make your own blueprints:
- Look into the tutorial which you can find in your workshop folder:
...\steam\steamapps\workshop\content\294100\704182588\Help
- Or look up the tutorial file on my GitHub page[github.com]


(Version: 1.0.2a)
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215 Comments
watercolor Jan 14 @ 11:47am 
@Haplo_X1 I didn't even know there was a beta right now.
Haplo_X1  [author] Jan 14 @ 4:50am 
yes. even with the not yet released one.
watercolor Jan 14 @ 1:54am 
Is this compatible wih the latest one?
Haplo_X1  [author] Jan 14 @ 12:44am 
Argh.. I'm on the test branch and didn't realize that the changed format is NOT on the normal branch.. Sorry, I'll reupload it asap.

Edit: The hotfixed version is uploaded. Now it should work again :brownchicken:
The Skonk Jan 13 @ 5:59pm 
Yeah since your last update the game is giving me an error message saying it can't figure out what version this mod is made for
lilairen Jan 13 @ 5:06pm 
From the error Fluffy's mod manager is throwing at me I suspect it's a version number issue somewhere? I'm not sure.
Logical Terror Jan 13 @ 4:42pm 
Hey dude, getting this error in the log on load since that update:

XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Misc. MapGenerator</name><author>Haplo</author><url>https://ludeon.com/forums/index.php?topic=3612.0</url><supportedVersions><li>1.0</li></supportedVersions><description>*** You must load Miscellaneous CORE first for this to work without errors! ***
sparr Dec 5, 2018 @ 4:48pm 
I want to use this mod but I don't want the extra features that are thrown in as part of Misc Core. Would you ever consider moving colonist keys and brainpals to their own mod? Maybe call it Misc Misc :)
Haplo_X1  [author] Dec 5, 2018 @ 9:01am 
No this mod doesn't affect the terrain generation at all. It only affects the simple ruin generation by reducing the count of ruins, but nothing else.
Kittamaru Dec 3, 2018 @ 7:15pm 
Possibly a stupid question but... does this alter the vanilla map generation at all? Ergo, if I use a seed someone posted, I am not getting the same terrain features (rivers, roads, etc) - would this mod be affecting those items?