RimWorld

RimWorld

705 ratings
Misc. MapGenerator
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.080 MB
Jun 15, 2016 @ 8:21am
Jul 11, 2023 @ 1:55pm
55 Change Notes ( view )

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Misc. MapGenerator

Description
*** You must load Miscellaneous CORE first for this to work without errors! ***

- Blueprint MapGenerator
This will create some more detailed ruins on map creation.
Some are simple, some complex, some come with items, some with mechanoids,...
You can also add your own ruin blueprints to the collection.

(Note: This mod only works when you start a new colony!)


How to make your own blueprints:
- Look into the tutorial which you can find in your workshop folder:
...\steam\steamapps\workshop\content\294100\704182588\Help
- Or look up the tutorial file on my GitHub page[github.com]

If you want more blueprints, look here:
More Ruins Blueprints by AngleWyrm

(Version: 1.4.3)
Popular Discussions View All (1)
0
Jan 19, 2022 @ 11:44pm
Duplicate XML node with something
Hades the King
263 Comments
Eny Ace Apr 13 @ 5:41am 
Waiting to 1.5 <3
AuntyDonna Aug 28, 2023 @ 5:58am 
So I'm doing a fallout play through atm and I have to say, this mod goes so well with it. There's enough ruined buildings around that it looks like the remains of a civilisation, but they're also sparse enough and dilapidated enough that it looks sufficiently ruined by atomic war. Also means there's cool little huts you can take shelter in, and I'm even finding caps lying around in some of them like a real fallout game https://ibb.co/bHvmdmB
Very cool!
lilwhitemouse Dec 22, 2022 @ 1:05pm 
Do the materials get randomized on download?
Maybe you needed to clear the cache so materials get turned into the new ones you have?
NRFBToyStore Dec 21, 2022 @ 10:13pm 
@separat.mn I've had that issue before, it wasn't a "fog of war", as much as a "missing material". Like, I had a STONE mod that got updated, when it did, it changed a def, so all STONES of that type, instead of loading a mountain block, would create what you described. It continued into new maps too until I started a new save. Have not experienced sense.
Haplo_X1  [author] Nov 16, 2022 @ 10:50am 
Materials are really randomized. It will just take something out of the pool of materials.
If there is the full map in the fog of war, maybe there is a problem with the fog creator when there is no real room to be found. Can you tell me what message ('This was created by XYZ') you get.
separat.mn Nov 15, 2022 @ 3:08pm 
I can confirm that your modification works very well with Geological Landforms. However, I have a problem that I don't even see in the error console. It's probably not your mod's fault, but maybe you could explain to me how your mod works. Well, on the example of the faction base - sometimes I generate faction maps that instead of walls are covered with fog of war (you can't walk through them, you can't discover them). I assume that maybe some modification of mine changes the type of material used to build the wall, or your mod uses assigned specific materials for construction? does it randomize them from the database?
Haplo_X1  [author] Nov 11, 2022 @ 2:16pm 
I don't know if it works with Geological Landforms. I haven't tested it yet.
separat.mn Nov 10, 2022 @ 10:40am 
Hi. How to load propertly Your mods in mod load order with Geological Landforms ?
Haplo_X1  [author] Oct 25, 2022 @ 12:40pm 
Yes. it is updated to 1.4
DisKorruptd Oct 25, 2022 @ 11:58am 
Standard issue question with every new update... does this work with 1.4?