XCOM 2
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[Vanilla] XM177E2 Commando
   
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File Size
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73.029 MB
Jun 11, 2016 @ 1:20am
Sep 2, 2016 @ 7:38pm
5 Change Notes ( view )

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[Vanilla] XM177E2 Commando

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
This mod adds the Colt XM177E2 Commando, a 5.56mm compact assault carbine for soldiers.

This model did not come from Call of Duty: Black Ops. All I used from Black Ops is the weapon icon and the sounds. This model is actually made by a talented New Vegas modder by the name of Stoy79, alias Heffy. If you like Fallout: New Vegas, and AKs and AR15s, then I recommend that you check out his mod: http://www.nexusmods.com/newvegas/mods/42970/?. Although I did not get his blessing, his mod page's credits and distribution allowed the porting of his weapons to other games, as long as I credit him and not make any profit off of it. I would like to get his blessing, but he kinda hard to find these days. Believe me, I've tried. Check the image or his mod page for proof.

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the Commando.
-Textures are high resolution.
-You can configure the mod to your liking.
-Custom Weapon Sounds for the Commando from Black Ops (Uses M16 sounds since Black Ops reused them for the Commando).
-You can upgrade the weapon to magnetic and beam tiers, and keep the attachments for your weapons too.
-Uses a custom model for the shell casings.

Includes custom model attachments for the following attachments:
Aim Bonus Upgrade
Extended Mag Upgrade
Free Kill Upgrade

The custom models for these attachments are for the weapon only; it shouldn't apply to any other weapon or weapon mod.

No dual mag model yet.

KNOWN ISSUES

The mod size is big due to the amount of textures and the size of them (512x512 to 2048x2048) in this mod.

I've disabled stock, trigger, dual mag, and the crit bonus attachments visually. You can still apply attachments and get the bonus; they just won't show up anymore. I don't have models for those.

TODO

Fix some bugs, if any.
Port more weapons.

CREDITS

E3245 for porting and fixing up the weapon. I also made several textures such as the cavity and tint mask for the body of the Commando.

Model:
Stoy79, alias Heffy for his marvelous AKs and AR15 models. Check out his mod here: http://www.nexusmods.com/newvegas/mods/42970/?

Sound/Weapon Icons:
Activision/Treyarch for publishing/developing Call of Duty: Black Ops respectively.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR.

LOG
Release ver: 1.03
-Changed the the tint and metal mask.
-Changed the material instance to use my Extended Material.
-Attempted to fix a couple of issues with the materials shining too bright.

Release ver: 1.02
-Asset Update: Slightly changed the tint mask

Release ver: 1.01
-Fixed a bug where the modifiers were pointing to the wrong weapon.

Release ver: 1.0
-Initial release of this mod.
Popular Discussions View All (2)
2
Jun 11, 2016 @ 10:45am
PINNED: Bug Reporting Thread
∑3245
0
Jun 11, 2016 @ 1:36am
PINNED: General Feedback Thread
∑3245
36 Comments
Mr. Messy Nov 19, 2020 @ 8:14pm 
How do I upgrade the weapon's tier? I'm using it with Long War 2.
The Big Red 1 Aug 29, 2017 @ 9:49pm 
sad you wont update it anymore =(
JCSato Aug 29, 2017 @ 9:14am 
@Syndrome The MGSV armor pack. Highly recommend it myself.
Innocent ÚwÚ Aug 26, 2017 @ 2:25pm 
What armor pack is that?
∑3245  [author] Aug 18, 2017 @ 7:13pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
∑3245  [author] Aug 4, 2017 @ 8:48pm 
@The Big Red 1
I forgot that there's no 733, but this mod is the Colt XM177 Commando.

Also, there's no model for the M4 Commando, so no.
The Big Red 1 Aug 4, 2017 @ 8:43pm 
i searched in the xcom 2 steam workshop and it yielded no results of the colt commando or the colt model 733
∑3245  [author] Aug 4, 2017 @ 8:30pm 
@The Big Red 1
I don't understand what you're asking? The Commando and 733 are already released?
The Big Red 1 Aug 4, 2017 @ 8:28pm 
im so excited for the new xpack but you shud try to add the colt commando and the colt model 733 while you wait?
DeepDorkFantasy Jul 7, 2017 @ 10:32am 
I totally understand it, sir.
This is an rare issue for vanilla game, but in LW2, Rapid Fire is one of the most common abilities for any kind of weapons except SR, so thats why I faced that bug.
Thank you for reply.