Stellaris

Stellaris

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3.687 MB
Jun 10, 2016 @ 8:50pm
May 6 @ 9:12pm
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Description
Current Version: 4.0 (Released 5/6/25, Compatible with 4.0)

Ironman Compatible, but NOT Achievement Compatible

Paradox Forum Thread[forum.paradoxplaza.com]

Legacy versions (Manual Installation):
Patch 3.3: https://www.dropbox.com/s/xet19fblhpp3l1d/MAP%203.4.rar?dl=0
Patch 2.8: https://www.dropbox.com/s/86agdfzkqw8pmem/MAP%202.11.rar?dl=0
Patch 2.7: https://www.dropbox.com/s/k96imr3hbmu4tx9/MAP%202.9.rar?dl=0
Patch 2.5: https://www.dropbox.com/s/3iu3w2coxp6zx9i/MAP%202.6.rar?dl=0
Patch 2.3: https://www.dropbox.com/s/4348sahbf9v9cdi/MAP%202.4.rar?dl=0

MAP introduces new AI personalities to your game, adding more diversity to your playthroughs. There are a wide range of new personalities, ranging from warmongers to peace-lovers. Some have real-world/historical inspirations, others are based on fictional ones, yet others are completely made up. Though some of these personalities will be quite similar to existing ones, I’ve tried my best to make each unique in terms of behavior. Each personality will also come with unique custom diplomacy text that can appear in-game.

This mod should be compatible with most mods except those that add new backgrounds (and even then you’ll probably only have some graphical oddities that aren’t gamebreaking). The only vanilla files it changes are “common/opinion_modifiers/01_personality_opinions.txt” and “gfx/portraits/asset_selectors/room_textures.txt”. However, please note that any mods that add or remove ethics, traits, and civics will likely cause an imbalance in the chances various personalities will spawn as the chances various personalities were spawned were coded with vanilla in mind. Due to the nature of this mod, it is being continuously tweaked in regards to how likely AI personalities are to appear, their behavior, and so on. I will continue to tweak existing personalities, and add new ones, as I see fit.

If you are playing as a machine empire, unique dialogue from the new personalities might not appear, due to the way the weighting vanilla gives for machine-specific dialogue.

Translations


Full translations into languages other than English and the above are not available, but the mod will still work in other languages - the text will just display as English.

List of New Personalities

Currently, there are 56 new AI personalities which are listed below. More will be coming! For an explanation of every personality, their inspirations, and intended behavior, click here.[docs.google.com]

  • Adventure Seekers
  • Aspiring Precursors
  • Benign Spirits
  • Bringers of Paradise
  • Carefree Hippies
  • Civilized Nomads
  • Connoisseurs of Food
  • Cosmopolitan Imperials
  • Cultivated Scholar-Gentry
  • Defenders of the Faith
  • Depraved Breeders
  • Dwellers in the Ephemeral
  • Efficient Bureaucrats
  • Elitist Snobs
  • Enforcers of Law
  • Enterprising Corsairs
  • Experts in Xenocide
  • Flowers of War
  • Generous Philanthropists
  • Guerilla Fighters
  • Haughty Supremacists
  • Hedonistic Visionaries
  • Hopeless Pessimists
  • Insecure Imitators
  • Insidious Opportunists
  • Inspired Dreamers
  • Lazy Managers
  • Middle Kingdom
  • Melodious Composers
  • Naive Appeasers
  • Nonaligned Preservationists
  • Outcast Pariahs
  • Patronizing Colonizers
  • Plunderers of Knowledge
  • Princes of Madness
  • Proud Nationalists
  • Psychotic Hordes
  • Quiet Cultists
  • Reclusive Hermits
  • Sadistic Loremasters
  • Savage Raiders
  • Slave Soldiers
  • Slave Traders
  • Splendid Isolationists
  • Storytelling Aficionados
  • Studious Builders
  • Sublime Porte
  • Surgeons of Beauty
  • Totalitarian Patriots
  • Total Nutcases
  • Trapped in a Machine
  • Unfathomable Artificers
  • Valiant Hearts
  • Warrior Mystics
  • Xenial Merrymakers
  • Zestful Orators

Most Recent Update: 4.0 (Released 5/6/25)

  • Updated to 4.0

Credits

  • arzumata for Russian translation
  • Galle for valuable input and running tests
  • Ezumiyr for French translation
  • Everyone who has provided bug reports, feedback, and general support - thank you all!



My Other Mods

Basic Ordinary Origins: A mod that adds in several new simple, “default” Origins for player and AI to use so not everyone gets Prosperous Unification
Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
No Ethics Spawn Bias: With this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla.
Popular Discussions View All (4)
6
Sep 12, 2018 @ 6:42pm
Is it possible to edit the 'spawn chance' of certain AI personalities?
Cpt. Rogers
1
1
Jul 1, 2023 @ 4:08am
German Localisation
Kucige
2
Apr 15, 2019 @ 3:12pm
Permission to update the google doc for 2.2
jmr179818
1,278 Comments
cybrxkhan  [author] Sep 16 @ 6:26pm 
@doubleagentaron Every now and then other modders make compatches, however I don't keep up with them so I don't know if they're up to date or not. Anyone's free to make compatches if they like, of course, I don't mind.
doubleagentaron Sep 16 @ 8:46am 
has there been any attempt to make this compatible with the ethics and civics expansion?
cybrxkhan  [author] Aug 31 @ 9:40pm 
@Tastic I'm sure someone has tried something like that at some point but none that I'm aware of at th emoment.
Tastic Aug 31 @ 6:53am 
is there any mod that disable Vanilla Personality? that would work flawlessly with this mod, I think.
cybrxkhan  [author] Aug 16 @ 12:12pm 
@Martok No idea, but I'll doubt it though given 4.0 was a really big change.
Martok Aug 16 @ 11:37am 
Hey, @cybrxkhan! My apologies, as you've probably been asked this before, but do you have any idea whether this mod will still work with 3.14?
Enemy Post Aug 1 @ 9:33pm 
Actually, don't know what happened, but suddenly they're speaking properly again.
Enemy Post Aug 1 @ 9:24pm 
Really enjoying this mod! Had two things about the Total Nutcases. First, are they predisposed to have the Grey portrait? Because that's pretty funny. Second, I've encountered a minor issue with them. I vassalized the Total Nutcases, and they don't seem to have any dialogue for the situation.
PeachPatrol Jul 24 @ 3:36pm 
Tried it again today with a fresh copy of the mod and got it to work. I didn't realize that AI personality types were nondeterministic, so I was just getting really unlucky the first time with them rolling Peaceful Traders. Later, somehow a change I made somewhere else inside MAP_personalities.txt made it impossible for them to appear even with 10000 weight. Maybe I made a syntax error somewhere? I wouldn't know how to check.
cybrxkhan  [author] Jul 23 @ 11:45pm 
@PeachPatrol Did you also remove all weight modifiers too? Also, try testing without running any other mods besides MAP (not even "cosmetic" minor mods), just to make sure. Otherwise, I can only control the chances of certain personalities appearing so much and the chances can also vary depending on what DLCs or mods you have too.