Stellaris

Stellaris

More AI Personalities
1,276 Comments
cybrxkhan  [author] Aug 31 @ 9:40pm 
@Tastic I'm sure someone has tried something like that at some point but none that I'm aware of at th emoment.
Tastic Aug 31 @ 6:53am 
is there any mod that disable Vanilla Personality? that would work flawlessly with this mod, I think.
cybrxkhan  [author] Aug 16 @ 12:12pm 
@Martok No idea, but I'll doubt it though given 4.0 was a really big change.
Martok Aug 16 @ 11:37am 
Hey, @cybrxkhan! My apologies, as you've probably been asked this before, but do you have any idea whether this mod will still work with 3.14?
Enemy Post Aug 1 @ 9:33pm 
Actually, don't know what happened, but suddenly they're speaking properly again.
Enemy Post Aug 1 @ 9:24pm 
Really enjoying this mod! Had two things about the Total Nutcases. First, are they predisposed to have the Grey portrait? Because that's pretty funny. Second, I've encountered a minor issue with them. I vassalized the Total Nutcases, and they don't seem to have any dialogue for the situation.
PeachPatrol Jul 24 @ 3:36pm 
Tried it again today with a fresh copy of the mod and got it to work. I didn't realize that AI personality types were nondeterministic, so I was just getting really unlucky the first time with them rolling Peaceful Traders. Later, somehow a change I made somewhere else inside MAP_personalities.txt made it impossible for them to appear even with 10000 weight. Maybe I made a syntax error somewhere? I wouldn't know how to check.
cybrxkhan  [author] Jul 23 @ 11:45pm 
@PeachPatrol Did you also remove all weight modifiers too? Also, try testing without running any other mods besides MAP (not even "cosmetic" minor mods), just to make sure. Otherwise, I can only control the chances of certain personalities appearing so much and the chances can also vary depending on what DLCs or mods you have too.
PeachPatrol Jul 23 @ 7:57pm 
I'm having trouble getting some of the personalities to appear. I tried spawning "Lazy Managers" using custom empires., but while Patronizing Colonizers were successfully generated, my custom Lazy Managers empire did not have the Lazy Managers personality. I removed all requirements in the .txt and increased weight to 1000, but no empire will ever have the Lazy Managers personality.
cybrxkhan  [author] Jul 15 @ 6:16pm 
@Deep♂Dark Yes, please feel free
Deep♂Dark Jul 14 @ 11:39am 
hihi! I love this immersive mod ,would you mind if I made a Chinese translation ?
cybrxkhan  [author] Jun 15 @ 9:05pm 
@alankraskow Thanks! Thankfully when I first made the mod, I designed it purposefully to not touch a lot of vanilla code so that maintaining it would be a lot easier if I ever didn't want to mod Stellaris much anymore
alankraskow Jun 15 @ 7:35pm 
@cybrxkhan thank you for maintaining this mod, especially that as you mentioned you don't have much interest in modding Stellaris. I appreciate this one even more now!
cybrxkhan  [author] Jun 13 @ 7:50pm 
@The Hat: Yeah it's been a while since this mod was first created.... Unfortunately these days i don't have much interest in modding Stellaris, so I just maintain/update it to new patches but haven't really added any new personalities in many years.
The Hat Jun 13 @ 7:46am 
Do you ever have any inspiration for adding new personalities?

I only ask because i've probably used this mod for almost a decade too heh :D. So thank you for keeping it updated, its very much appreciated, all the best.
cybrxkhan  [author] May 14 @ 8:14pm 
@倾海长城 If anyone wants to make a Chinese translation of my mod, they are more than free to :)
倾海长城 May 14 @ 5:00am 
Has the author considered speaking this module in Chinese? I really want to give it a try.
cybrxkhan  [author] May 13 @ 8:40pm 
@Pyotr Yeah it's surreal it's been almost a decade, I think this is technically the game I've modded the longest in my life 👴
I haven't done much Stellaris modding in the past few years, but thankfully since this mod doesn't touch vanilla and is relatively light weight, it isn't as much a hassle to update :)
Pyotr May 13 @ 7:20pm 
I just installed Stellaris for the first time since 2017 and saw this mod automatically downloaded and was still being kept up to date. Just wanted to give props, it's incredible that you've kept it up all this time
cybrxkhan  [author] May 7 @ 2:22pm 
@Master Necro: Thanks!
Master Necro May 7 @ 12:48am 
GoaTed mod
cybrxkhan  [author] May 6 @ 9:20pm 
Mod has been updated to 4.0. Thanks all for your patience!
cybrxkhan  [author] May 6 @ 6:13pm 
@syraphim777 There's been some changes to the room textures. I'm checking later tonight if there are any other changes I need to adapt to
syraphim777 May 6 @ 4:38am 
Simply number of version change. For launcher, and blondes like me - i must to know what is updated and be working and what is not.
cybrxkhan  [author] May 5 @ 10:12pm 
Just an update to everyone - quickly checked the files and doesn't look like I'll need to do much to update. Hopefully I can put out an update in a day or two. Thanks for your patience!
cybrxkhan  [author] May 5 @ 6:28pm 
This mod has not been updated to the newest patch yet. I'll check to see what changes I may need to do

@Ghost Fox: Thanks for the heads up about the room_textures file
Ghost Fox (ΘΔ) May 5 @ 3:29pm 
If nothing else, it needs an update to the room_textures file.
is this still compatible with all the new stuff?
cybrxkhan  [author] Apr 18 @ 10:22am 
@Teo,Skrn Thanks!
Teo,Skrn Apr 17 @ 3:06pm 
Awesome! Then I think this is 100% THE stellaris mod that I'll never not play with! And the one I'll always wonder why it's not base game. Keep up the great work! :smilechillet:
cybrxkhan  [author] Apr 16 @ 10:00pm 
@Teo,Skrn No, this mod doesn't have any impact on that. I don't make any changes to civics/origins or any events, etc. associated with them.
Teo,Skrn Apr 16 @ 11:08am 
Question: does this mod interfere in some way with special interactions like two determined exterminators or rogue servitors meeting and interacting, fanatic purifiers interacting with their own species in other empires or with the "original" empire from the lost colony origin?
Mr. Newb McMuffin Jan 17 @ 11:45pm 
Fantastic mod. I hope someone makes a compatability patch for Stellaris Evolved someday
tyvm for updating this fantastic mod friend
ParadoxicalOutcome Jan 15 @ 2:26am 
@cyberxkhan Nah, no need to worry, it's no big deal. I can figure it out from the files, just wanted to ask and make sure there wasn't anything I was missing. Maybe I'll even end up making an updated list myself, though that's a huge maybe.
cybrxkhan  [author] Jan 14 @ 6:29pm 
@ParadoxicalOutcome Sorry, don't have anything more up to date, I've just been lazy updating the file lol
Let me know if there's anything specific you want to know about.
ParadoxicalOutcome Jan 14 @ 5:39am 
Is there more recent documentation on what the new AI personalities do and which empires can get them? The one in the description seems to have last updated on 2019 and so I assume is massively out of date (It still calls Mechanist a civic!).
cybrxkhan  [author] Jan 10 @ 6:24pm 
@perl Thanks!
perl Jan 10 @ 4:22pm 
One of my favorite mods :)
HYPERS Dec 27, 2024 @ 11:55am 
Thank you for keeping the mod updated
cybrxkhan  [author] Dec 21, 2024 @ 10:44am 
@Antrammer Thanks! Thankfully when I first created the mod I designed it to be such a way that it could be quickly updated without needing much work relatively speaking, so even though I don't mod Stellaris much anymore I can still maintain these mods without much a problem.
Antrammer Dec 21, 2024 @ 9:07am 
Everyone always screams in the comments of dead mods for an update... But very few people appreciate it in when someone goes through all the effort to keep a mod up to date, great job by the way!
cybrxkhan  [author] Dec 6, 2024 @ 5:48pm 
@Jason Bean: This mod doesn't touch anything related to megastructure build limit or building navies. Do those issues happen when you're running only this mod and no other mods, not even minor little mods? It sounds like it might be some kind of odd incompatibility issue.
Anton Rabe Nov 24, 2024 @ 12:05am 
Oh, it turns out I can't make unique phrases for personalitys about Diplomatic Pacts like emigration or commercial pact
Anton Rabe Nov 23, 2024 @ 11:40pm 
It finally works! Thanks you!
Anton Rabe Nov 23, 2024 @ 11:07pm 
Okay, thanks to you
cybrxkhan  [author] Nov 23, 2024 @ 10:58pm 
@Anton Rabe: It's also possible the code isn't working due to simple errors. For instance, check to see if your folders and files are named correctly, and if you put the folders in the right place (i.e. for instance make sure the text is actually in the localisation folder).
Also, I would advise to try removing all requirements and modifiers on the personalities to test whether the issue is due to the requirements/modifiers or not, if the personalities start appearing, then you'll know it has to do with the restrictions or modifiers maybe being too restrictive.
Anton Rabe Nov 23, 2024 @ 10:42pm 
The problem is that this is the first time I work with something like this, so I don't know where I can make a mistake or forget something.
And about the spawn chance... I set it to 100,000 and nothing happened
I set the standard chance, with modifiers and the same thing
cybrxkhan  [author] Nov 23, 2024 @ 5:35pm 
@Anton Rabe: If they're not appearing, assuming you coded everything correctly (though make sure you carefully check that too), it might be due to having low chances to appear. You may want to increase the chances they appear and/or remove some restrictions.