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(unlike on some other recent tracks), dividing the track into smaller sections. I
didn't see any way around them so far. Though I feel that you have to know the
track well to make the transfers. The arrows don't really help here because
they only light up after you need to commit to a jump. Overall, love the track!
The two biggest sticking points were the shredder jumps, that require you to stop at the last platform and wait for your boost to recharge just so you can bearly hover your way to the portal; and the other one is the flip jump in the next section that isn't a track, making hard to figure out where to go, and has no jump to keep your speed up and transition smoothly, one again requiring you to hover over to it.
This feels less like outsmarting the track, and more like beating your face against it until you get through.