Distance

Distance

152 ratings
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Difficulty: Expert
Mode: Sprint
File Size
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714.946 KB
May 26, 2016 @ 8:50am
1 Change Note ( view )

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Description
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3 Comments
Ferreus Jun 5, 2016 @ 6:01am 
Some stunning visuals on this track. The killgrids fit their purpose here
(unlike on some other recent tracks), dividing the track into smaller sections. I
didn't see any way around them so far. Though I feel that you have to know the
track well to make the transfers. The arrows don't really help here because
they only light up after you need to commit to a jump. Overall, love the track!
Backgrounds'  [author] Jun 2, 2016 @ 11:57am 
Maybe its that iv'e been playing this for a long time and because of that i dont see the problem, but i posted a video here as to how its ment to be played so that it might clear up any complecations. I understand its quite difficult but keep in mind, it has the "Expert" difficulty for a reason.
Nilok Jun 1, 2016 @ 11:45pm 
I can tell you put a lot of work into this track, however, your track is too obtuse to play. You are constantly feeling around in the dark, and when you figure out what you need to do, you simply get furstrated in the backwards ways you are expected to complete it.

The two biggest sticking points were the shredder jumps, that require you to stop at the last platform and wait for your boost to recharge just so you can bearly hover your way to the portal; and the other one is the flip jump in the next section that isn't a track, making hard to figure out where to go, and has no jump to keep your speed up and transition smoothly, one again requiring you to hover over to it.

This feels less like outsmarting the track, and more like beating your face against it until you get through.