Arma 3
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EricJ Helicopter Pack
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Data Type: Mod
File Size
Posted
Updated
354.617 MB
Apr 17, 2016 @ 10:36am
May 28 @ 6:26am
60 Change Notes ( view )

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EricJ Helicopter Pack

Description
RC73
- Tweaked flight model of the MH-6J
- Fixed the position lights on the MH-6J and the AH-6J
- Added datalink capability by default for the TF160 helicopters, except for the AH/MH-6J

AH-96 picture courtesy of bars91

Server Key can be found here: https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing
BI Forums Topic: https://forums.bistudio.com/topic/160521-ericj-release-thread/
SimHQ Topic: http://simhq.com/forum/ubbthreads.php/topics/4030883/EricJ_Release_Thread#Post4030883
Readme: https://drive.google.com/file/d/1bzQWoPe-1pHoG5DyBhIafoIIpB1CDbAZ/view?usp=sharing

Donations are also welcome, my PayPal is flanker56@hotmail.com
436 Comments
EricJ  [author] May 20 @ 3:05pm 
I doubt that makes the issue prevalent. It could very well be, but the way the door guns are setup is that they're turrets, and so that may be confusing the game, as I'm sure the pylon system is for attack helicopters, and such with a pilot or a co-pilot. I could be right, I could be wrong, but at the end of the day that's my only guess with the reason it goes to the door gun at default. Mind you I never asked BIS about it (I don't know anybody though they did look at my LinkedIn profile once) and so it's a mystery, but I think my theory is right
Spartan 208 May 20 @ 2:17pm 
Hey @EricJ, you ever notice any elevation and rotation indicators when using the side door guns? I think they're being flagged in a similar manner to, say, the Blackfoot's chin gun. It may explain why the door gunners can control pylon weapons.
Spartan 208 May 20 @ 11:25am 
I see
EricJ  [author] May 20 @ 6:49am 
No it's not the bird, it's the munition. I'm having issues locking on period, and I think the targets have to be moving to generate heat for the IR sensor to lock on. From experience in pub servers the Macers work fine when other people fly them, but when I practice myself on a personal map they don't work for me. They don't lock on and methinks it has to be an IR target. If you're firing at stationary targets training, then they won't work. I have the same issues regardless of platform. So it's not the bird, it's the game mechanics with the weapons.
Spartan 208 May 19 @ 6:48pm 
Is anyone aware of any issues related to guided munitions for the SH-60's? Any missile (SCALPEL, DAGR, and FIR APKWS) I mount to the pylon can't seem to acquire any targets (note: I've slaved them to the pilot's seat every time)
EricJ  [author] May 18 @ 10:24am 
Me? No not really, I have a group already, and don't fly the DAPs other than piloting them and to fix bugs and errors.
Hoot_PH May 18 @ 10:21am 
@EricJ, so you need a player co-pilot to operate the missiles? :)
EricJ  [author] May 18 @ 8:20am 
Due to how things work, the pilot slot for the cannon armed DAP can only use the cannon. If I slave it to the copilot slot, it can fire in any direction. Unfortunately, it's all I can do given how the game works. So it's not an issue of the helo, it's just how the game works and me needing to keep it forward-firing. It's not a single-player helicopter, unfortunately.
Hoot_PH May 18 @ 2:37am 
Helloo! I can't seem to use the weapons of the MH-60M DAP, all I can use are the cannons. Am I missing something? Thank you!