XCOM 2
104 ratings
Suppression animation fix for Rifles
   
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Tags:  animation
File Size
Posted
Updated
61.991 KB
Apr 11, 2016 @ 4:59pm
Jun 22, 2016 @ 9:08pm
2 Change Notes ( view )

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Suppression animation fix for Rifles

Description
Fixes the animation of suppression for rilfes (3 tiers and advent), now they will properly play their suppression animation while suppressing.

One important note is this mod does different stuffs compared to Suppression Visualization fix, the other mod plays a 'fire' animation on repeat for weapons without suppression animation, while this mod fixes the weapon archetypes to properly reference to the unused rifle suppression animation. I recommend to activate both mods at once (yes both are fully compatible with each other) so any custom weapon/shotguns/snipers that has no suppression animation will have a fallback animation.

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Compability:
No overrides, no incompabilities.
37 Comments
Dragon32 Mar 4, 2019 @ 3:02pm 
@Dalekali:
Dunno, but its not needed if you use the WotC Community Highlander.
Krusaydr Mar 4, 2019 @ 1:12pm 
Does it work with WotC ?
OotaOTT[RU] Jun 12, 2018 @ 1:59pm 
something breaks the game! is it compatible with Shen's Last Gift
Malidictus Sep 11, 2017 @ 5:52pm 
So... Did suppression with non-Cannon weapons ever get fixed?
3dahs Feb 1, 2017 @ 12:46am 
Ty for your honesty BG. I upvoted ya
-bg-  [author] Jan 31, 2017 @ 7:34pm 
yes but not needed as lw2 already added this in
3dahs Jan 31, 2017 @ 6:22pm 
Is this compatible with Longwar?
General Jack Ripper Sep 1, 2016 @ 6:54pm 
Game fixes are the best mods.
ProvokingPerch Jul 17, 2016 @ 1:24am 
Hey, I was wondering what part of the weapon archetypes you edited to fix the suppression animation? I'm trying to integrate this mod into another that swaps out the archetypes for the ADVENT mag rifles.
ADVENT Avenger Jul 11, 2016 @ 11:29pm 
@-bg- I think I fixed it by loading this after in the mod order. Does that make sense?