Distance

Distance

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Heat death
   
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Difficulty: Nightmare
Mode: Sprint
Taggar: level
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27 mar, 2016 @ 14:53
6 jan, 2017 @ 7:12
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Heat death

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Is it hot in here or is it jus OH MY GOD THE ROADS ON FIRE!!!

Finally made my second level! I've tried to make it a little harder so that everyone can enjoy. Have fun!

*UPDATE*
- All medal times reworked! You can now get a diamond medal (and the game doesn't expect you to do it in 1 second)
- reduced brightness in some areas. You can now see the road!
- Resized the lazer grids so that they don't knock you off the road as this wasn't an intended feature.

I'm working on a complete remake for this level which will have better roads, new particles and visuals, better placed obstacles and much more. Stay tuned for more to come!
3 kommentarer
Artum  [skapare] 16 feb, 2017 @ 18:01 
yeah, I'm currently reworking this one just like my first map. Will be a LOT better than this when I'm done
5el. 13 feb, 2017 @ 10:09 
Really frustratring to play on. Not my kinda map. But you got that 'Heat' theme spot on with the visuals.
Stuigi 23 jul, 2016 @ 13:20 
This is really challenging and toasty! :D

However it is a little too saturated asnd so some obstacles are near impossible to see. The first tunnel section is unfair in the spinning laser grids can sometimes knock you about and slice too many times to continue. maybe also speed up the falling shards a little? I found to be hit directly by them so many times with no way to dodge or see them coming (due to the saturated colours). Oh and the medal system is currently impossible to achieve (misplaced decimal point makes even the bronze medal at 4.5 seconds. I assumed you meant 4.5 minutes lol)

So all in all, a good quality map, but turning town the colour saturation (of course turning of bloom helps but some like the flare) and reduce the speed of the laser grids and make the shards hit ealier. This shouldn't be too much of a hassle to fix I believe