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However it is a little too saturated asnd so some obstacles are near impossible to see. The first tunnel section is unfair in the spinning laser grids can sometimes knock you about and slice too many times to continue. maybe also speed up the falling shards a little? I found to be hit directly by them so many times with no way to dodge or see them coming (due to the saturated colours). Oh and the medal system is currently impossible to achieve (misplaced decimal point makes even the bronze medal at 4.5 seconds. I assumed you meant 4.5 minutes lol)
So all in all, a good quality map, but turning town the colour saturation (of course turning of bloom helps but some like the flare) and reduce the speed of the laser grids and make the shards hit ealier. This shouldn't be too much of a hassle to fix I believe