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I will try to improve that in the next map.
•Stage 1 (rainbow tunnel):
No changes needed I guess.
•Stage: 2 (laser road):
Getting out of the teleporter directly in the middle of the road gives you enough time to adjust to your sourroundings/the lasers, so I won't change that by now.
•Stage: 3 (squiggly tunnel):
Also no changes needed.
•Stage 4 (saw massacre):
I will try to come up with an idea to make it more skill based, using the ramps is definitly luck based, driving below between the pillars not so much.
•Stage 5 (triangle end stage):
Will probably adjust the teleporter, everything else is quite easy to accomplish in my opinion.
So far, thank you very much for those nice and helpful comments.
Have a great day!
While testing it, I never had to close my wings to get through it.
My intention was to raise the tension right before finishing the track by
•being out of boost
•having to aim very precisely and
•the environment closing in on you bit by bit
--> Will look into it and probably make the teleporter bigger.
Otherwise, this track is fun and beautiful. I genuinely think this track, after a few tweaks to make it more skill-based than luck-based, is deserving of its high popularity on the workshop.