Crusader Kings II

Crusader Kings II

195 ratings
Fitna Fracture
   
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Mar 19, 2016 @ 12:41am
Mar 24, 2016 @ 7:19pm
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Fitna Fracture

Description
Revolts can end in stalemate, splitting a realm

Prolonged claimant revolts can end in stalemate if neither side has 50% warscore:

* One revolt in stalemate after 4 years will become a separate realm, ruled by the claimant. The realms can be merged if either ruler successfully presses a claim.

* Two revolts in stalemate after 3 years will instead dissolve the monarchy. The defender's kingdom and empire titles are destroyed, leaving most vassals independent.

These mechanics occasionally break up large realms. An opportunistic Asturias can encourage the Fitna of al-Andalus[en.wikipedia.org] and lay the foundation for the Reconquista of Iberia.

You can right-click any revolt leader to see how long they have been leading the revolt. The tooltip also shows whether the revolt meets the other requirements for splitting a realm.

Compatible with most mods that do not modify revolt CBs.GitHub repo[github.com]
92 Comments
don2538 Jun 16 @ 1:18am 
for those who want longer time before spilt you can edit file.
"fitna_fracture\events\fitna_fracture_events.txt"
1.open file fitna_fracture_events.txt
2.Ctrl+F find "# Time for the revolt to ossify into a separate realm?"
3.at "check_variable = { which = "civil_war_years" value = 4 }" that "value = 4" is year to become separate realm. just change it to whatever you want. for example I want at least 10 year so change gonna look like this "check_variable = { which = "civil_war_years" value = 10 }"

for dissolve realm are same search for line "# Time for the defending realm to dissolve completely?"(it's under the above)
at line "attacker = { check_variable = { which = "civil_war_years" value = 3 }" ("value = 3" mean take 3 years to dissolve)
change that value to whatever you like. example I want 9 years.it's gonna look like this
"attacker = { check_variable = { which = "civil_war_years" value = 9 }"


hope this help people who want longer time(or shorter?).
Saint Lucia Jan 7 @ 4:50pm 
Genius. Makes the game so more dynamic and cool.
Vision Dec 17, 2024 @ 7:03pm 
Very cool mod but yeah it's too often. Perhaps a longer time would be fit. Lol I just saw my comment from 2 years ago
Ube Jul 16, 2024 @ 7:37am 
Happens too often, pretty much every AI realm gets split. I've played only one game with it and there were multiple realms that were a split of a split of a split... of a split.
I dont even want one france, let alone 6. The events are also annoying.
Don't get me wrong, I love the idea but... Maybe instead of 4 years make it 10? 20? imo it should be something rare, not something you get to see every tuesday.
Argie.Goulios(1st GLI) Nov 20, 2023 @ 9:10pm 
this is nice but i would love for this shit to happen after more years then just 4 since stupid ai take a long time till it finnaly decides to end the civil war
ExisT Apr 21, 2023 @ 6:13pm 
anyone ever considering porting this wonderful mod to CK3?
Vision Nov 21, 2022 @ 9:24pm 
Will give this mod a try
Eternantium Nov 2, 2022 @ 10:00am 
One thing that does bug me is more of a game problem than a mod problem but the two realms don't really try to fight each other after the fracture. That's obviously more of an AI problem though since I don't think the AI prioritizes de jure claims much. As a whole this mod is very good, still works even to this day, and it's very useful in breaking up blobs.
Twin Tailed Comet Oct 16, 2021 @ 2:18am 
@angel yes it works, i play with it currently and its kind of cool
Angel Mar 12, 2021 @ 4:09pm 
Does this still work? and HIP compatable