Distance

Distance

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Super Original No-Roads Level
   
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Mode: Sprint
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Mar 1, 2016 @ 11:27am
Mar 1, 2016 @ 11:41am
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Super Original No-Roads Level

In 1 collection by [FL]Fatso on the run™
Fatso's somewhat tedious tracks
4 items
Description
I thought I was being innovative with this no roads thing. But I wasn't.

I discovered that Island Hopping had no roads in the making of this track.

I planned its name would be City Hopping or something, but I was afraid I might've gotten some sort of copyright strike because of that name.
4 Comments
[FL]Fatso on the run™  [author] Mar 6, 2016 @ 4:28am 
Interesting. I'll look into it. Thanks for the tip.
Tachrayonic Mar 6, 2016 @ 1:57am 
One thing you might notice while playing this track, is that the car's compass refuses to work. This happens when you are too far away from any track, which doesn't bode well for tracks like this.

A solution I'd recommend, is to put in some track pieces hidden within objects of the track, such that the track forms properly under the track visualisation thing. Take a look at my screenshots leading up to Propulsion Laboratory to see what I mean.

After setting it up, the track should correctly show what place each player is in, and show the gravity compass instead of the nearest track compass.
[FL]Fatso on the run™  [author] Mar 5, 2016 @ 9:04am 
Thank you. I'm glad you liked it. :D
nickolaij Mar 4, 2016 @ 5:18pm 
This is great. I like how in your process of having no roads, you have still managed to have a track that maintains track-like elements with road transfers and loops. Unlike Island Hopping which is focused more on the scernery and developing a theme that is somewhat impossible without simples. I think your take is impressive. As creator of Island Hopping, you should definitely not be worried about 'copying' or such since no one owns an idea and the fact that this is an awesome track in its own right :)