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I realize where you're coming from: It can be frustrating to browse or search the Workshop, looking for ideal mods to enjoy for a game, only to have to wade through hundreds or thousands of abandoned mods that no longer work (or which conflict with other mods) - reading countless comments like this - in order to find usable mods to build a nice, usable mod list.
But blaming mod authors is unfair. If you must blame someone, then blame the game devs for not setting up their (Space Engineers) mod workshop to use tags for each game version, which could've allowed us to filter mods by game version, which would've automatically hidden all mods that were neither made for nor updated for the latest version. For example, RimWorld is set up properly so it is extremely easy to filter out all mods that were neither made for nor updated for a specific game version.
Mods get abandoned by creators who have moved on to other games or at least switch between them over long periods of time. But these creators are not obligated to keep them updated or to take them down when they no longer work. Usually, they provide them to the community for free, getting nothing for all their time and effort but bug reports, complaints and the occasional praise or words of gratitude. Indeed, they did not even have to share them with us. They could've kept them private - for personal use.
The good thing about old, abandoned mods is that, occasionally, they inspire someone else to either recreate the mod, make something similar or update/fix them, allowing us to continue to enjoy them. And it's more common than you realize for an author to eventually get around to fix it themselves.
Can not spawn on a dedicated server, FYI.