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Fallout 4 Power Armor V2.0 [FPA 2]
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Content Type: Addon
Addon Type: Entity
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
243.734 MB
Nov 16, 2015 @ 9:06am
May 8, 2024 @ 7:51pm
29 Change Notes ( view )

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Fallout 4 Power Armor V2.0 [FPA 2]

Description
Compatible with most (if not all) Custom SWEP packs on the Steam Workshop. Also Compatible with Modern Warfare Base (MW Base) + TFA Base + ARC9 Weapons + Most ArcCW SWEPS

Although I've made a great effort to make this compatible with as many SWEP packs as possible please let me know if I've missed any - PLEASE list your SWEP pack if it has an incorrect looking World Model - Thank you.

*****************
IMPORTANT NOTE: Default Half Life 2 Weapons (including the physics gun) will not be positioned properly on the hands when in Power Armor. This is because the Default HL2 Weapons are hard-coded in C (and not LUA) hence they do not have a World Model Draw Call Override. Every other SWEP pack on the Workshop should be compatible with this Addon.
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Since posting V1.0 nearly 10 years ago, I’ve learnt a lot - and V2.0 was coded from scratch not using even a single model, sound, line of code or UI from V1.0. This is due to the fact that the previous version relied heavily on serverside entities which is terrible for performance. I’ve completely rewritten the system to handle rendering armor pieces and animations completely on the client - with only networking a couple of 5-bit integers and a single entity at a time serverside, only when that data is required. This should put almost no load on the server at any given time, meaning V2.0 not only looks a lot better but runs 100x better too.
** ** ** ** ** ** ** **

** ** ** ** ** ** ** **
DAMAGE THRESHOLD DEFAULT VALUES
** ** ** ** ** ** ** **
Damage Threshold is the number of damage subtracted from the initial damage. When DT is greather than the intial damage, the final damage number is capped to 10-30% of the initial value depending on what Armor Piece is worn at the time.

Raider = 15
T-45d = 24
T-51b = 40
T-65 = 50
Midwestern = 55
X-01 = 60

** ** ** **
|| Read Frequently Asked Questions before posting please! ||
**********************

**READ**
Frequently Asked Questions
Q: How do I exit Armor??
A: Either press G by default or "FPA_ExitPA"
--
Q: How do I spawn the armor?
A: You must first spawn a PA Station via Entities > Fallout 4 Power Armor > PA Station. Then Spawn in the frame.
--
Q: How do I enable/disable third person?
A: FPA_ThirdPerson <num> in console, where (1 = on, 0 = off)
--
Q: How do I customise the armor?
A: By spawning the Armor Station and pressing E when a PA Frame is next to it

Help and Commands:
FPA_ThirdPerson <number> (0 -Disable) (1 -Enable) (Enables or Disabled Third Person)
FPA_ShowHUD <number> (0 -Disable) (1 -Enable)
FPA_ExitPA (Alternative to exiting via the G key)


FPA_SetArmorMinDamage <armor type> <number>
-Set the capped damage (as a %) when armor DT is greater than the received damage. This value should be between 0-50%. A value of 30 caps the damage at 30% of the initial damage received.

FPA_SetArmorDT <armor type> <number>
-Set the Damage Threshold value for this armor type. DT is the damage subtracted from the initial damage. A DT of 40 subtracts 40 Dmg from the initial value.


Features:
-Makes you appear larger
-Gives you Damage Threshold
-Slows you down
-Custom Footstep sounds
-Insane Jump Power
-Armor Customisation

To Spawn press 'Q' and go to 'Entities' and then Power Armor, Spawn the Armor Stand and press Done

** ** ** ** **
Credits
** ** ** ** **
-Extra (Coding)
-Bizz (Porting Models/Animations)

If you enjoy this Addon and would like to see updates consider supporting me

Buy me a coffee!

[www.paypal.com]
Popular Discussions View All (19)
153
Apr 26 @ 11:56am
PINNED: [UNOFFICAL!] Idea thread!
Minchi
11
May 28 @ 12:35pm
Compatible Weapon Packs
tachankin
74
Jul 1 @ 10:34am
PINNED: ERROR Thread
Extra
1,173 Comments
Extra  [author] Jul 4 @ 8:03am 
@fer.sagredo If your addon doesn't function like in the showcase video, then you clearly have conflictions, be it gamemode or addon related. I can't help you any more than that
GrimGM Jul 4 @ 6:08am 
dude i love you so much for this thank you so much
fer.sagredo Jul 3 @ 6:53pm 
I disabled all my mods and i still got the same problem
Extra  [author] Jul 2 @ 12:45pm 
@fer.sagredo Yes you have mod conflictions. I don't know what mods you have, so the only advice I can give you is to disable them and re-enable one by one until you find out what is causing it.
fer.sagredo Jul 1 @ 4:46pm 
I can see myself through the armor, and when i exit the power armor my arms become invisible, is there any explanation to this?
samuelmeurer018 Jul 1 @ 4:23pm 
ok
Extra  [author] Jul 1 @ 3:43pm 
A lot of these "upgrades" and paintjobs are on the way with the update.

The issue I've been facing besides the fact I work full time, is I've not been able to re-compile the model with the edits we've made due to the vast amount of animations on it. Looking at the source code for the smd compiler it appears there is an arbitrary limit of animations per .mdl file so this has held the update back for some time until I can find a work-around to re-compile it again.

Bizz (who originally compiled them) has stopped responding to messages entirely and is only left as an author due to him porting them all in the first place. I do hope to fix this issue soon.
samuelmeurer018 Jul 1 @ 1:53pm 
when we question "how to customize we mean: how to add paints, jetpack, upgrades that shit
BigBam122899 Jun 14 @ 5:52pm 
how would i set the power armor to always be first person?
[Fallout 4 Power Armor V2.0 [FPA 2]] lua/autorun/sh_power_armor_anims.lua:493: bad argument #1 to 'GetBoneMatrix' (number expected, got nil)
1. GetBoneMatrix - [C]:-1
2. UpdateOrientation - lua/autorun/sh_power_armor_anims.lua:493
3. UpdateOriantations - lua/autorun/sh_power_armor_anims.lua:480
4. fn - lua/autorun/sh_power_armor_anims.lua:452
5. unknown - lua/ulib/shared/hook.lua:109 (x274)
:theskull: