Garry's Mod

Garry's Mod

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Fallout 4 Power Armor V2.0 [FPA 2]
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Content Type: Addon
Addon Type: Entity
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
243.734 MB
Nov 16, 2015 @ 9:06am
May 8, 2024 @ 7:51pm
29 Change Notes ( view )

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Fallout 4 Power Armor V2.0 [FPA 2]

Description
Compatible with most (if not all) Custom SWEP packs on the Steam Workshop. Also Compatible with Modern Warfare Base (MW Base) + TFA Base + ARC9 Weapons + Most ArcCW SWEPS

Although I've made a great effort to make this compatible with as many SWEP packs as possible please let me know if I've missed any - PLEASE list your SWEP pack if it has an incorrect looking World Model - Thank you.

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IMPORTANT NOTE: Default Half Life 2 Weapons (including the physics gun) will not be positioned properly on the hands when in Power Armor. This is because the Default HL2 Weapons are hard-coded in C (and not LUA) hence they do not have a World Model Draw Call Override. Every other SWEP pack on the Workshop should be compatible with this Addon.
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Since posting V1.0 nearly 10 years ago, I’ve learnt a lot - and V2.0 was coded from scratch not using even a single model, sound, line of code or UI from V1.0. This is due to the fact that the previous version relied heavily on serverside entities which is terrible for performance. I’ve completely rewritten the system to handle rendering armor pieces and animations completely on the client - with only networking a couple of 5-bit integers and a single entity at a time serverside, only when that data is required. This should put almost no load on the server at any given time, meaning V2.0 not only looks a lot better but runs 100x better too.
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DAMAGE THRESHOLD DEFAULT VALUES
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Damage Threshold is the number of damage subtracted from the initial damage. When DT is greather than the intial damage, the final damage number is capped to 10-30% of the initial value depending on what Armor Piece is worn at the time.

Raider = 15
T-45d = 24
T-51b = 40
T-65 = 50
Midwestern = 55
X-01 = 60

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|| Read Frequently Asked Questions before posting please! ||
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**READ**
Frequently Asked Questions
Q: How do I exit Armor??
A: Either press G by default or "FPA_ExitPA"
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Q: How do I spawn the armor?
A: You must first spawn a PA Station via Entities > Fallout 4 Power Armor > PA Station. Then Spawn in the frame.
--
Q: How do I enable/disable third person?
A: FPA_ThirdPerson <num> in console, where (1 = on, 0 = off)
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Q: How do I customise the armor?
A: By spawning the Armor Station and pressing E when a PA Frame is next to it

Help and Commands:
FPA_ThirdPerson <number> (0 -Disable) (1 -Enable) (Enables or Disabled Third Person)
FPA_ShowHUD <number> (0 -Disable) (1 -Enable)
FPA_ExitPA (Alternative to exiting via the G key)


FPA_SetArmorMinDamage <armor type> <number>
-Set the capped damage (as a %) when armor DT is greater than the received damage. This value should be between 0-50%. A value of 30 caps the damage at 30% of the initial damage received.

FPA_SetArmorDT <armor type> <number>
-Set the Damage Threshold value for this armor type. DT is the damage subtracted from the initial damage. A DT of 40 subtracts 40 Dmg from the initial value.


Features:
-Makes you appear larger
-Gives you Damage Threshold
-Slows you down
-Custom Footstep sounds
-Insane Jump Power
-Armor Customisation

To Spawn press 'Q' and go to 'Entities' and then Power Armor, Spawn the Armor Stand and press Done

** ** ** ** **
Credits
** ** ** ** **
-Extra (Coding)
-Bizz (Porting Models/Animations)

If you enjoy this Addon and would like to see updates consider supporting me

Buy me a coffee!

[www.paypal.com]
Popular Discussions View All (19)
153
Apr 26 @ 11:56am
PINNED: [UNOFFICAL!] Idea thread!
Minchi
10
Mar 16 @ 6:50am
Compatible Weapon Packs
tachankin
72
May 4 @ 9:19am
PINNED: ERROR Thread
Extra
1,162 Comments
AGANT May 5 @ 3:29pm 
+ Also faction decals on certain armor models such as BOS and Enclave and maybe NCR?
AGANT May 5 @ 3:27pm 
Can we get more armor models such as T-60 and X-02?
Tom Apr 28 @ 11:26am 
@Extra what is in the upcoming update
Extra  [author] Apr 27 @ 11:09am 
Will look into this, to patch alongside update. Thanks
Tom Apr 27 @ 3:05am 
there's a bug that i found in mp, if you die while in the armour customisation station your unable to respawn
Gebibaboy Apr 20 @ 8:31pm 
@kencazz description
kencazz Apr 6 @ 11:51pm 
why am i holding my gun like how a minebag holds his physgun?
Extra  [author] Apr 3 @ 12:40pm 
No because in a multiplayer environment where players could hog the armor, that wouldn't really be a desirable feature for like 99% of people
B1TTERSWEET Apr 3 @ 10:28am 
do you have any plans to make it so you don't exit the armor when dying like it is in fallout?
Teachers name of Mexicanism Mar 29 @ 11:18pm 
could also save the settings and even allow for changing the key binding for exiting power armor