Garry's Mod

Garry's Mod

Fallout 4 Power Armor V2.0 [FPA 2]
1,176 Comments
Extra  [author] Jul 10 @ 8:36pm 
@TERENCEATBORDEN There is a comment literally 7 comments below yours addressing your exact question
TERENCEATBORDEN Jul 10 @ 7:43pm 
is this still going to be updated? because I just had an idea, the way this functions could technically be used to make titanfall mechs
LUCIFER Jul 9 @ 7:32am 
can you make goliath advanced warfare
Extra  [author] Jul 4 @ 8:03am 
@fer.sagredo If your addon doesn't function like in the showcase video, then you clearly have conflictions, be it gamemode or addon related. I can't help you any more than that
GrimGM Jul 4 @ 6:08am 
dude i love you so much for this thank you so much
fer.sagredo Jul 3 @ 6:53pm 
I disabled all my mods and i still got the same problem
Extra  [author] Jul 2 @ 12:45pm 
@fer.sagredo Yes you have mod conflictions. I don't know what mods you have, so the only advice I can give you is to disable them and re-enable one by one until you find out what is causing it.
fer.sagredo Jul 1 @ 4:46pm 
I can see myself through the armor, and when i exit the power armor my arms become invisible, is there any explanation to this?
samuelmeurer018 Jul 1 @ 4:23pm 
ok
Extra  [author] Jul 1 @ 3:43pm 
A lot of these "upgrades" and paintjobs are on the way with the update.

The issue I've been facing besides the fact I work full time, is I've not been able to re-compile the model with the edits we've made due to the vast amount of animations on it. Looking at the source code for the smd compiler it appears there is an arbitrary limit of animations per .mdl file so this has held the update back for some time until I can find a work-around to re-compile it again.

Bizz (who originally compiled them) has stopped responding to messages entirely and is only left as an author due to him porting them all in the first place. I do hope to fix this issue soon.
samuelmeurer018 Jul 1 @ 1:53pm 
when we question "how to customize we mean: how to add paints, jetpack, upgrades that shit
BigBam122899 Jun 14 @ 5:52pm 
how would i set the power armor to always be first person?
[Fallout 4 Power Armor V2.0 [FPA 2]] lua/autorun/sh_power_armor_anims.lua:493: bad argument #1 to 'GetBoneMatrix' (number expected, got nil)
1. GetBoneMatrix - [C]:-1
2. UpdateOrientation - lua/autorun/sh_power_armor_anims.lua:493
3. UpdateOriantations - lua/autorun/sh_power_armor_anims.lua:480
4. fn - lua/autorun/sh_power_armor_anims.lua:452
5. unknown - lua/ulib/shared/hook.lua:109 (x274)
:theskull:
ainnoway May 20 @ 5:03am 
add compatibility with hl2 mmod weapon replacements ples
Читер Кирюшка May 10 @ 8:11am 
Pretty please add the x-02 armor
AGANT May 5 @ 3:29pm 
+ Also faction decals on certain armor models such as BOS and Enclave and maybe NCR?
AGANT May 5 @ 3:27pm 
Can we get more armor models such as T-60 and X-02?
Tom Apr 28 @ 11:26am 
@Extra what is in the upcoming update
Extra  [author] Apr 27 @ 11:09am 
Will look into this, to patch alongside update. Thanks
Tom Apr 27 @ 3:05am 
there's a bug that i found in mp, if you die while in the armour customisation station your unable to respawn
Gebibaboy Apr 20 @ 8:31pm 
@kencazz description
fartimpson Apr 6 @ 11:51pm 
why am i holding my gun like how a minebag holds his physgun?
Extra  [author] Apr 3 @ 12:40pm 
No because in a multiplayer environment where players could hog the armor, that wouldn't really be a desirable feature for like 99% of people
B1TTERSWEET Apr 3 @ 10:28am 
do you have any plans to make it so you don't exit the armor when dying like it is in fallout?
Patriotic name of Julyism Mar 29 @ 11:18pm 
could also save the settings and even allow for changing the key binding for exiting power armor
Patriotic name of Julyism Mar 29 @ 11:14pm 
could use an options tab to disable things liek the jump or firstperson, i know youve got the console commands but itd be a nice qol touch
Normal pereneiro 819 Mar 24 @ 1:35am 
where t 60?
Toddus Mar 22 @ 4:41am 
I wish this ridiculous jump was disabled.
bob Mar 18 @ 11:12am 
niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Extra  [author] Mar 18 @ 10:35am 
Soon
bob Mar 18 @ 8:26am 
2.1?
Gigastone Mar 17 @ 4:36am 
how do u use the super jumping capabilities
Idiotinfrontofadesk Feb 17 @ 9:48pm 
Nah nevermind found a work around, I was giving NPCs weapons through a drop script instead of spawning a gun with a tool gun
Idiotinfrontofadesk Feb 17 @ 9:40pm 
Is there a fix for how this mod seems to mess with NPCs ability to pick up weapons? That's at least what the problems tab is telling me. The mod seems to work fine with ArcCW but not when an NPC picks up a gun. I know its oddly specific, but eh, whateva.
fat cj gaming Feb 9 @ 11:49am 
Add t60 Power armor and t65 please
LUCIFER Feb 7 @ 9:18am 
can you make goliath advanced warfare
Orion Feb 2 @ 12:30am 
ok NOW
Extra  [author] Feb 1 @ 8:34pm 
Mod is not abandoned just been incredibly busy
Fweggigun Feb 1 @ 7:30pm 
awh still no updates! Thats okk.. All I hope is that this mod isnt abandoned :) I hope that one day in the future... IT will come out!!
Orion Jan 18 @ 12:08am 
first person mode?
Orion Jan 17 @ 11:47pm 
why is it so good WHY IS IT SOO GOOODD?!?!??!!
guerilla terrorist Jan 8 @ 5:16pm 
its a pretty cool addon but i wish there was ncr power armor
IceGhostKnight Dec 30, 2024 @ 9:38pm 
thanks for a cool mod
Apollo Dec 30, 2024 @ 9:06am 
are there ani mods known for interfiering with the mod??
Wasp Dec 27, 2024 @ 8:56pm 
How do I bind FPA_ThirdPerson?
Extra  [author] Dec 18, 2024 @ 11:27am 
Bizz has a full-time job and no spare time and I myself have been fully occupied with strict deadlines in my own job. The update is currently in progress and I expect to drop it as soon as I make the 3d modelling edits. Thats all thats left to do really, just modelling work.
Vetrugan Dec 18, 2024 @ 11:22am 
Update Bro pls
Ganupakuu Dec 8, 2024 @ 7:09pm 
I hope that Bizz will return to help you. I wonder what happened? Was it too much work or load?
darthtater16 Dec 3, 2024 @ 3:02pm 
how do you get the minigun?
Spunchbub Nov 27, 2024 @ 7:41am 
the animation of getting in looks weird