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[STE] Limbus Puerorum
   
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Difficulty: Expert
Mode: Sprint
File Size
Posted
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1.299 MB
Oct 23, 2015 @ 10:02pm
Oct 25, 2015 @ 3:35am
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[STE] Limbus Puerorum

Description
The inspiration for this is obvious.
I had a parasite mechanic in it but had to take it out, because it just feels too dumb for players who havent played LIMBO.
At the end i've tried out some psychological stuff and hope that it's doing its job and doesn't feel dumb as well.
Big thx to Legion♋495 for Playtesting.
34 Comments
SlenderPaul  [author] Nov 13, 2018 @ 3:06pm 
Nah, I actually just wanted to confuse the shit out of the player.
Graviterium Nov 13, 2018 @ 2:03pm 
Awesome map, really matches the style and atmoshpere of Limbo. Altough the ending felt a bit weird with that car's sudden explosion. But I guess you couldn't show the final art without it or something?
Great work nonetheless!
5el. Jan 19, 2017 @ 8:29am 
I'm speechless...this is just way too good on every count.
Schorsch inDa Zone Nov 4, 2016 @ 11:03am 
First of all .. i didnt played Limbus yet, but the Track is very Atmospheric, creepy but beautiful designed ... It is very challenging but still very flowfull... I liked also the idea with the many Towers and Saws ... Good job there.. One of the best Maps i played so far..
HaPe Oct 30, 2016 @ 2:06pm 
Great track
Spaghettacus Jul 23, 2016 @ 10:48pm 
Creative but flawed in a few areas.
Miller Western © Feb 4, 2016 @ 12:37pm 
This track was fucking amazing. Had some trouble at the grinder part and the ending just fucked me up.
Thank you so much for making this.
SlenderPaul  [author] Jan 8, 2016 @ 4:31am 
Cool that you think that way. Thats kinda what i had in mind. But my earlier comment was about the Pop up that you mentioned. Just wanted to point out that there are no pop up's in the level that are suposed to be scary :) By the way nice job on your levels. They have a lot creative not mainstreem stuff in it :)
Sperzieb00n Jan 8, 2016 @ 3:40am 
well i've played the game and i understood the references, but i thought the silhouets with eyes were psychologically impressive, especially with the placement how you never look straight at them but know they're there.
Your brain prioritizes faces when looking for patterns and is especially fast to detect eyes and mouths, so scares involving things that look like blank eyes on a head in the dark should be extra effective... at least they were for me!
SlenderPaul  [author] Jan 8, 2016 @ 3:29am 
Thx. What pop up figures do you mean? If its the one that come down from the tree, they are just something thats from Limbo. You have to play the game to understand but it doesnt matter too much.