Distance

Distance

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Mist
   
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Difficulty: Nightmare
Mode: Sprint
Special Event: Survive the Editor
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22 okt, 2015 @ 9:49
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3 kommentarer
fzeroman 23 okt, 2015 @ 21:19 
Its a very good idea but its probrably too difficult for a sprint unless you indicate where to go or jump. taking away rotational thrusters is my least favorite option to exclude because it really gimps the player and overall gameplay. Some indicator or object to show where to go or jump would really help.
Visceral 23 okt, 2015 @ 14:25 
This level has a stellar concept and atmosphere, but at least to me, it was way too hard. The reason it was so hard is because it's really difficult to figure out where to jump and at just what angle - especially since you cannot adjust your jumps. For some of those jumps I was really just guessing.

You should find a way to guide the player on exactly where they should jump, and at exactly what angle. The black dots, while they were good for figuring out where to drive, weren't good enough guides for where to jump. As is, I really do think this is a good map, but I don't know how many people will actually make it to the end.
Tachrayonic 23 okt, 2015 @ 4:31 
It was very difficult to navigate on this level, but I understand why you would make it like this.
I'd suggest making some form of subtle indicator of where you need to jump to, if you can make it fit in.